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3 Dimensional Chat / poly reducers

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timmie124
16
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Joined: 29th Feb 2008
Location: some were in time
Posted: 2nd Dec 2008 22:23
i was looking back at some my old models i made on blender and noticed the extremly high poly becuase i thought sub dividing was the corect way instead of usine extrude tool

so i was wondering if blender has a poly reducer or would i have to export my models to .x format and buy action 3d to reduce them or maybe just as easly export them to the wings 3d format (i dont no it) and use its poly reducer tool

Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 2nd Dec 2008 22:31
Or you could just don't bother and model without subdividing?


Alucard94, the member of the future of the past.
timmie124
16
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Joined: 29th Feb 2008
Location: some were in time
Posted: 2nd Dec 2008 22:39
i dont build using sub divide anymore

i was viewing some of my models i built and i noticed they were realy high poly so i wanted to reduce them so i can reconstruct them

and i do know how to reduce the count manualy but i dont want to find out if theres a lazy man way out

Venge
18
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Joined: 13th Sep 2006
Location: Iowa
Posted: 2nd Dec 2008 22:48
There is a poly reduction tool in Blender, but it tends to make the mesh messy and triangulated. It's much easier to just go back and remake the model with less polys.

I have CDO. It's like OCD, but the letters are in alphabetical order, like they should be.
tatts
18
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Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 3rd Dec 2008 03:09
I not sure I've ever seen a poly reducer that actually works the way you would want them too, not that are free anyway. Even the poly reducers in maya I found will wreck your models.

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
timmie124
16
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Joined: 29th Feb 2008
Location: some were in time
Posted: 3rd Dec 2008 03:44
well there going to have to wreck your model there deleting polys

Venge
18
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Joined: 13th Sep 2006
Location: Iowa
Posted: 3rd Dec 2008 04:06
But that's not the point. A poly reduction tool is supposed to remove unnecessary faces while keeping the model's shape largely intact. Most, if not all, automatic reduction tools are not intuitive enough to be more efficient than manual editing.

I have CDO. It's like OCD, but the letters are in alphabetical order, like they should be.
timmie124
16
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Joined: 29th Feb 2008
Location: some were in time
Posted: 3rd Dec 2008 06:53
ok but still were is this tool at on blender?

I remember using action 3d and its poly reducer worked perfectly for me i just don't want to spend the money on a program that just reduces

ninja9578
16
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Joined: 25th May 2008
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Posted: 4th Dec 2008 00:40
Blender has a poly reducer, but there's a better way. Use the decimator modifier, you can use change the amount and see how it effects it on the fly. Works very well.

Nothing is impossible
greenlig
21
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 4th Dec 2008 08:45
OR use the decimator, THEN use the Re-Topo tools and remake the mesh.

Blender3D - GIMP - WINXP - DBPro
petsall
16
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Joined: 25th Apr 2008
Location: Finland
Posted: 6th Dec 2008 13:33
Default
15
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Joined: 4th Dec 2008
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Posted: 6th Dec 2008 21:16
If your mesh is really up there in polycount, you might want to check out meshlab. It's free, and is intended to be used for reducing 3D scan images (which get real heavy). I've never used it, but a lot of guys I know use it for reducing highpoly sculpts before retopo, so I'd guess it outputs a fairly clean mesh.

http://meshlab.sourceforge.net/

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