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FPSC Classic Product Chat / illuminationent fx & entities

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X Games
17
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Joined: 8th May 2007
Location: World Wide Web
Posted: 2nd Dec 2008 22:26 Edited at: 3rd Dec 2008 17:37
Ok, i can't get the illuminationent.fx to work with an entitie!

I'm editting an old model to give away in the TGC Store but i like to get the illumination FX working B4 i do, i got this working as an segment but like to upload as entitie!

The maps i have are;
console_D2
console_I
console_N

FPE


I have tryed copting the FPE and file/texture structure from a fpsc stock item but still no luke!

Any ideas?
gmr1923
16
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Joined: 31st Aug 2008
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Posted: 2nd Dec 2008 22:29
ok i think it needs to be a FPE file no fpi that might work. sorry if it doesnt.






gmr1923

gmr1923
Mr Bigglesworth
16
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Joined: 4th Mar 2008
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Posted: 3rd Dec 2008 00:24
fpi is FPSC's script file, so it needs to be a .fpe, I always get stuff like this confused to sometimes.

The v2 migration will be SWEET!
Our little FPSC is finally growing up.
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 3rd Dec 2008 02:18
It's just a typo you guys, he meant fpe.
X, try doing your maps as Tga files.


X Games
17
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Joined: 8th May 2007
Location: World Wide Web
Posted: 3rd Dec 2008 17:38
I ment FPE, thanks

Quote: "X, try doing your maps as Tga files."


Yeah they are .tga

tjaabee
17
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Joined: 14th Apr 2007
Location: somewhere
Posted: 3rd Dec 2008 17:48
Ok, if this isn't caused by the code snippet function over here at Apollo, I would suggest adding / for separation of maps/files. E.g: effectbank/-------/-------.fx

That might work, hope you get it to work!

Best.

Yor mod has been erased by a signature. (Oops... something is wrong)
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 3rd Dec 2008 17:59
Quote: "but still no luke!"

Wait? So luke has gone missing? EVERYONE!!! LOOK FOR LUKE!!!
Luke's a nice boy, we can't have him missing!



"Your greatest teacher is your harshest critic"-'Butterfingers'
X Games
17
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Joined: 8th May 2007
Location: World Wide Web
Posted: 3rd Dec 2008 18:39
Thanks tjaabee i will give it a go!

Matuka you having fun? Whats the point, i will find help elsewhere! MOD please delete this thread
tjaabee
17
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Location: somewhere
Posted: 3rd Dec 2008 20:19
No problem to help, it was just a simple forum post.

Best.

Yor mod has been erased by a signature. (Oops... something is wrong)
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 3rd Dec 2008 20:38
Quote: "Matuka you having fun? Whats the point,"

Heh, Sorry... >_> Just that I could'nt resist in doing so.


"Your greatest teacher is your harshest critic"-'Butterfingers'
X Games
17
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Joined: 8th May 2007
Location: World Wide Web
Posted: 3rd Dec 2008 21:06
Quote: "Heh, Sorry... >_> Just that I could'nt resist in doing so."


Hey NP, sorry it's just i can't get this to work!

NVM all
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 4th Dec 2008 20:49
Use DDS files, I did a little research on Illumination maps....

You need to have the effectbank path put into the fpe file, like you did.....

Try illumination map.fx instead....

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