@ Virtual Nomad
I haven't had a chance to check your find out yet. It has to be in the examine routine. I'm interested to find out how the fairy got crossed up with the garlic!
@ Mr Kohlenstoff
It helps that I played "Hunt the Wumpus", "Colosal Cave", and the original "Zork". While "DZ" was my first programming effort with a DarkBasic product, I am not new to programming. I've worked with basic, c, and c++, although I never had to make a living with programming.
The toughest thing about writing a text adventure is the input routines. It takes a bit for the program to understand "put apple in sack" or "take apple from sack". For that I give full credit to Pluto who wrote the 'parse and parser routines for DZ. Without these the game wouldn't have worked. Pluto also gave me a lot of help along the way.
You might want to take a look at Pluto's text adventure tutorial in the DBPro newcomers corner.
Thank you all for the feedback!
The Fangman