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3 Dimensional Chat / FREE Missile Rack

Author
Message
Little Bill
16
Years of Service
User Offline
Joined: 18th Jun 2008
Location: UK
Posted: 5th Dec 2008 21:01 Edited at: 5th Dec 2008 21:03
My latest free model. Not the best I've done, I kinda messed up the UVmap. In the Zip file you get:

.MAX
.OBJ
.3DS
.TGA

It uses the Base100 scale so it goes into FPSC with no need to scale it!

Image attached, or at the site below.

Download is on this page: http://www.gameshapes.com/modules/tayles_store/


Win XP - 2GB RAM - NVIDIA GeForce 7300LE

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Accoun
18
Years of Service
User Offline
Joined: 9th Jan 2006
Location: The other end of the galaxy...
Posted: 5th Dec 2008 21:08
Looks good, well done!

Make games, not war.

Strelok
18
Years of Service
User Offline
Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 5th Dec 2008 21:19
Looking nice ! but the rocket could use more details then a simple metal.

Thanks for the model !

Somebody please give me a job...
Sushi01
16
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Houston, Texas
Posted: 5th Dec 2008 21:33
add biohazard symbol to the missles, scratches etc. then it'll be ready to go, maybe a spec map also.
Frap
User Banned
Posted: 5th Dec 2008 21:47
Agreed the bomb texture needs a little work, Have a look at this

http://files.turbosquid.com/Preview/Content_2008_02_11__06_37_07/WWII_Bomb_TS_1.jpg16c3d4c7-1d82-4b85-a70f-7d536959d022Large.jpg

I give ip with thos baner fing as it never seems to work for me. I woll now stop wasting mu time.
Kodiak86
15
Years of Service
User Offline
Joined: 29th Nov 2008
Location: Not cyberspace
Posted: 5th Dec 2008 22:09
The UVmap looks better than anything I've ever done, I don't even want to think about texturing something that complex yet. Thanks for the free model!
CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 5th Dec 2008 22:21
Hmmm, there's some glitches with the UV in FPSC, it's odd, because it looks good outside of it....

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Little Bill
16
Years of Service
User Offline
Joined: 18th Jun 2008
Location: UK
Posted: 5th Dec 2008 23:09
I'm not sure about that CG, strange, I'll look into it.

To the comments about adding detail to the missiles, as I mentions, I messed up the UV maps due to the awkward way I modeled it. It's very hard to add detail to it without it looking terrible.


Win XP - 2GB RAM - NVIDIA GeForce 7300LE
Little Bill
16
Years of Service
User Offline
Joined: 18th Jun 2008
Location: UK
Posted: 7th Dec 2008 09:11 Edited at: 7th Dec 2008 11:48
The download has been updated to fix Coffeegrunts problem. It turns out that it was an alpha map in the TGA causing promlems. I never even knew that I made an alpha map . Anyway, should be fixed now.


Win XP - 2GB RAM - NVIDIA GeForce 7300LE
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 7th Dec 2008 11:40
Awesome!

Red Eye
16
Years of Service
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Joined: 15th Oct 2008
Location:
Posted: 7th Dec 2008 15:43
very nice indeed


Red Eye Productions © Copyright 2008
Violent Pigeon
16
Years of Service
User Offline
Joined: 30th Dec 2007
Location: London, Great Britain
Posted: 8th Dec 2008 00:25 Edited at: 8th Dec 2008 17:06
<joke>
Wow, you have a lovely wrack
// <--Insert lols here -->
</joke>


Happy now?

My MMORPG: check out the forums at http://www.mechtec.net/forum

Not_Maindric
17
Years of Service
User Offline
Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 8th Dec 2008 04:28
Quote: "<joke>
Wow, you have a lovely wrack
// <--Insert lols here -->
</joke."


Your joke failed due to the missing bracket.

Accoun
18
Years of Service
User Offline
Joined: 9th Jan 2006
Location: The other end of the galaxy...
Posted: 8th Dec 2008 13:33
Quote: "Your joke failed due to the missing bracket."

Joke failed only because of not pressing SHIFT... Wow...

Make games, not war.

darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 8th Dec 2008 14:06
Oh well, his joke works about as well as anything I could code.



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