Hey, I was wondering how RPG Movement was one in DBPRO, it should move in pixels instead of tileXtile.
In Game Maker 7 PRO I did something like this.
var dir, khd, khl, khr, khu;
dir = "d";
khd=(keyboard_check(vk_down))
khl=(keyboard_check(vk_left)))
khr=(keyboard_check(vk_right))
khu=(keyboard_check(vk_up))
if khd && khu
{
khd=0;
khu=0;
}
if khl && khr
{
khl=0;
khr=0;
}
//inaccurate Keys, you know the drill
example: if (dir="d" && !khl && !khr) { dir="d" }
//if a key is pressed, move it accordingly
if khd { y-=3; place_free(x,y-3); }
you get the idea.