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DarkBASIC Professional Discussion / Number of Online Users

Author
Message
Falelorn
23
Years of Service
User Offline
Joined: 19th Jun 2003
Location: Canada
Posted: 29th Jul 2003 08:54
I have looked for the info, sorry if this has been asked before, but how many users can DBpro handle online for an online game. 256? 1000's?
IanM
Retired Moderator
23
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 29th Jul 2003 09:54
Up to 255 in a single session including the server, but the chances of getting this to run at a reasonable speed on todays current machines are low.
Falelorn
23
Years of Service
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Joined: 19th Jun 2003
Location: Canada
Posted: 29th Jul 2003 10:22
Thank you.

I suppose it also depends on what your pushing, and the server side of things.
IanM
Retired Moderator
23
Years of Service
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 29th Jul 2003 10:31
Yep. The limiting factors for the server in order (IMO) :

Bandwidth,
Memory,
Processor speed,
HD Speed

... although, memory and processor speed are so close they could be swapped depending on your application.

Also, remember that DBPro is single threaded and cannot take advantage of multiple processors. A way around this would be to have several servers sharing the same game world and each dealing with their share of the connections.

Now, please tell me what you're planning on writing ... but only if it's *not* an MMORPG
Falelorn
23
Years of Service
User Offline
Joined: 19th Jun 2003
Location: Canada
Posted: 29th Jul 2003 10:52
Not really working on anything yet, Im still coding my RPG. It was just a question followed by a thought. I was thinking of adding multiplayer to my RPG after the single player is done. (in a year or so) Like Freelancer or Dungeon Seige but with more people. But its just a thought, its not in my current plan, I wont even touch a revision until I have finished the current build and plan. Like I said, a year or so away from even a show and tell.
Eddie Gordo
23
Years of Service
User Offline
Joined: 14th Jan 2003
Location: Ohio - USA
Posted: 29th Jul 2003 16:56
wait if it handles only 255...isnt that the the limit of an octet in an IP adress...4 octets of 0-255...so...if we get a LAN connections through IPs we should be able to...whoa...i need to get to a C++ IDE now...i assume that on the LAN DBPRO seesions use the LAN ONLY IPs that have the first octet 192.xxx.xxx.xxx and i believe 197.xxx.xxx.xxx ...is that correct...they use these to host the sessions...i can make a .DLL for a better multiplayer...but i dont know about the file transfering stuff...my god i love netowrks...

*everyones looks at Eddie funny*

What i am a Hardware Technician...i do alot of network stuff...

In our hearts and minds we keep the powers of love, hope and the hidden powers of evil in which we can mold a hero or daemon of ourselves-Book of Enoch Chapter III
IanM
Retired Moderator
23
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 29th Jul 2003 20:20
Is DBPro limited to 192 and 197 networks, or are people just assuming this is so when they test when not connected?

I've not actually tried the multiplayer commands across the internet myself.
Eddie Gordo
23
Years of Service
User Offline
Joined: 14th Jan 2003
Location: Ohio - USA
Posted: 29th Jul 2003 20:32
no, i assume when it connects to the LAN it uses that network scheme online when using intranet because those 2 IP octet headers are reserved for LAN networks and most internet games use them once they have connected to the internet IP...it would then create a LAN over Microsoft Net Client for the connected PC making a sort of sub Network over the internet instead of just using a direct connect...

Now i assume any Microsoft Server SDK program will allow you to create a program that can accept all of them onto it using a Server to Client Program...I bet SQL would work on a web servers DB...but im not sure how it works...now i assume using a Server program on a client would work to as long as the host doesnt leave then its fine...but if you could connect to Other Octets over the network then you could have as manyas you wanted...like millions...but thats never gonna fill up...but this will require a really good DLL and still the My SQL server could act as the listing for the active realms...you know it could be the math equations and what not and could handle stats so that you couldnt change the stats of you character because a server side DB has it all stored...then all you would need is a DB web server...(www.GISOL.com)...and you could have more players but then you would need to write protocall for sending files...

I will do this after the Orange IDE is released and maybe i will fail but it will be worth a try...MMO lol...MUHAHAHAHAHAHA...

Ok...Ok...To much network stuff...fine i will give that i have no life outside of computers...

In our hearts and minds we keep the powers of love, hope and the hidden powers of evil in which we can mold a hero or daemon of ourselves-Book of Enoch Chapter III

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