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3 Dimensional Chat / model made in AC3D

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Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 7th Dec 2008 14:11 Edited at: 7th Dec 2008 18:01
well, it is made straight through a tutorial but i still made it right? XD the texture isnt mine =P

it is however my first model in AC3D ^^

Quik, Quiker than most

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Red Eye
16
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Joined: 15th Oct 2008
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Posted: 7th Dec 2008 15:43
jpeg,jpg/png only please


Red Eye Productions © Copyright 2008
Red Eye
16
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Joined: 15th Oct 2008
Location:
Posted: 7th Dec 2008 15:44
but looks good


Red Eye Productions © Copyright 2008
Quik
16
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Location: Equestria!
Posted: 7th Dec 2008 18:01
wopsXD forgot =P fix that right nowXD

well i could have done even better, by taking a little bit more time to itXD

Quik, Quiker than most
Quik
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Location: Equestria!
Posted: 7th Dec 2008 18:31
here is another thing ive made in AC3D ^^


iam pretty happy with itXD this programm is way better than ms3dXD anyway does anyone knows how to make the thing how to put it in english agan? so you can see right through it know what i mean? (sorry, from swed )

Quik, Quiker than most

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Quik
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Location: Equestria!
Posted: 8th Dec 2008 07:29 Edited at: 8th Dec 2008 07:31
here is my WIP it is a human thingy ^^ i find AC3D much more powerful/better than ms3d^^

Quik, Quiker than most

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Quik
16
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Location: Equestria!
Posted: 8th Dec 2008 14:37
C&C maybe? XD

Quik, Quiker than most
Accoun
18
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Joined: 9th Jan 2006
Location: The other end of the galaxy...
Posted: 8th Dec 2008 15:54
Not bad for first models...

Make games, not war.

Quik
16
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Location: Equestria!
Posted: 8th Dec 2008 17:31
not rly my first models, i have made some other models with Milkshape 3d but they are my first wih AC3D

Quik, Quiker than most
tjaabee
17
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Joined: 14th Apr 2007
Location: somewhere
Posted: 8th Dec 2008 17:50
Sweden? HEJA HÖTTBULLSLANDET! (GO MEATBALL-LAND!) Looking ok, sadly I don't get what you mean. Keep workin tho'!

Best.

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Quik
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Posted: 8th Dec 2008 18:56
tjaabee: angående glaset: göra det genomskinligt =P

Thanks for the credit

Quik, Quiker than most
tjaabee
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Posted: 8th Dec 2008 20:48
Sorry, but what glass are you talking about?

Best.

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Quik
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Posted: 8th Dec 2008 21:59
model on the second picture - it doesnt have a material yet but when it has, how to make it so?

Quik, Quiker than most
Quik
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Posted: 9th Dec 2008 07:10
does someone by the way know how i do Slice an object in AC3D?

Quik, Quiker than most
Quik
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Posted: 10th Dec 2008 07:16
well, my last human model... i threw it away due to a lot of trouble with it and it beign to high poly, working on another model now, from an easier pic and with less detail, but iam Square modelling, will this make any difference when in game or do i have to triangulate? =P

Quik, Quiker than most
Quik
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Posted: 11th Dec 2008 19:50 Edited at: 11th Dec 2008 19:52
here is the final pic of the model of my "human model" wich in the end became a zombieXD i would like some C&C, but it is my first human model wioch is DONE=P and i know it is a bit boxy, poly count: 1840 wich i know is a little bit too much for a such a boxy model but.. =P

Quik, Quiker than most

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Alucard94
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 11th Dec 2008 21:13
Yes it is very boxy, and have too many polygons for being so boxy, post a wireframe shot and I'll comment more.


Alucard94, the member of the future of the past.
Quik
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Posted: 12th Dec 2008 09:18
but as i read on a AC3D thread: in time, you will get more experienced and learn where you wont need any polys and where you will need.. or somethingXD well Wireframe here:

Quik, Quiker than most

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Alucard94
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Location: Stockholm, Sweden.
Posted: 12th Dec 2008 09:19
Quote: "but as i read on a AC3D thread: in time, you will get more experienced and learn where you wont need any polys and where you will need.. or somethingXD well Wireframe here:
"

Yes, but to get to that stage you need to practice it. Not just wait for it to happen automatically.
And again, my previous crits still apply.


Alucard94, the member of the future of the past.
Quik
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Posted: 12th Dec 2008 09:27
i know^^ i will make a new one and try to keep the polys as low as possibly=P ^^

Quik, Quiker than most
Quik
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Posted: 12th Dec 2008 09:41
aucard, have you ever used AC3D? do you know how to "cut" in that way? =P

Quik, Quiker than most

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