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3 Dimensional Chat / Textures and Blender

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rebel624
15
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Joined: 2nd Dec 2008
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Posted: 7th Dec 2008 23:44
I'm trying to create a few things in blender and I have some questions. Basically what I am trying to do is create a simple cubicle basement. My problem is that when I apply a texture to my walls the texture is way out of scale. So heres a list of questions for you all.

1. How do I scale a texture?
2. If I duplicate an object how can I edit the duplicated object without editing the source of that duplicate?
3. How would I apply a texture to a height map? "landscape project"
GeeBee
16
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Joined: 26th Aug 2008
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Posted: 10th Dec 2008 13:29
For Blender 2.45. Hope I understood your question correctly (ie for 'texture' I am assuming 'image' which you then intend to UV map to your model).

Quote: "1. How do I scale a texture?"


You don't scale the image, but rather the UV relationship with it. Select the desired face(s) in the UV FaceSelect window. Hover mouse in the UV/Editor Window & press 'A' to select all points, then 'S' to scale them (I assume you already have an image loaded). You will see the live results in the UV FaceSelect Window if you have the 'padlock' icon 'locked'. If your re-scaled points exceed the visible image, Blender will wrap the image in order to 'fill' the face(s).

Quote: "2. If I duplicate an object how can I edit the duplicated object without editing the source of that duplicate?"


When you duplicate an object, choose between 'Duplicate Linked' (Alt-D) or 'Duplicate' (Shift-D). The latter can be edited independently of the original.

Quote: "3. How would I apply a texture to a height map? "landscape project" "


Not sure, but I thought I have seen Blender tutorials using heightmaps to produce terrains, either within this forum or perhaps the Blender forums. As the 'product' is a mesh, I would have thought you simply follow the same process in Q1 above??

Good luck

Design by Trial and eror...and errror...and errorr

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