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3 Dimensional Chat / free models soon here

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Quik
16
Years of Service
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 8th Dec 2008 20:07 Edited at: 9th Dec 2008 06:40
i have decided to release all my models ive made (as soon as i get my computer working, need a new motherboard) for free (not that good models) though, most is weapons, and they have textures and all BUT they have no skeleton or animations! and they are not FPSC compitable (i didnt managed to get it to work in FPSC better luck for youXD the texture disappeared for me) however, if you manage to get em to work in FPSC youre welcome to post em here (as long as you give me credit) and you can do almost anything with them as long as you give me credit (not sell em though)

well as i said, so far my computer is broke so i cannot upload em yet^^ but it is around 10 weapons and stuffs^^ (low poly and bad quality very flat weps but anyway)


Edit: well, got here ya go some models made in AC3D on my moms computer, A Cup, a flange and a badass hand XD vill post pics soon theyre in AC3D formath and .obj =P they are not textured and not animated aso =P oh and i included the .mtl file wich is included when creating an .obj file but i dunno what it is for... well anyway here ya go!

Quik, Quiker than most

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Quik
16
Years of Service
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 8th Dec 2008 22:42
picture of the hand

Quik, Quiker than most

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Quik
16
Years of Service
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 8th Dec 2008 22:42
the cup

Quik, Quiker than most

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Quik
16
Years of Service
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 8th Dec 2008 22:43
the flange

Quik, Quiker than most

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tatts
18
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Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 8th Dec 2008 23:43
those models look like their going to be pretty high on the polygons.

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 9th Dec 2008 05:47
well... it what IVE learned in AC3D the polys = surfaces and these had around 100-500 and due to that i had to triangulate it became twice as many.. or am i wrong?

Quik, Quiker than most
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 9th Dec 2008 06:33 Edited at: 9th Dec 2008 06:50
okey... it became a little bit (like 4000 polysXD) on the hand so iam going to enxchange the hand with the new, little more low poly handXD

oh and new picture of the hand =P i tried to do like this: "reduce the subdivisions and the press "smooth" button, wich doesnt add any polys and then i try to save what i could save of the good shape" =P well pretty satisficed, the low and high poly hand is included, and there is now a texture for both of them ^^

Quik, Quiker than most

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