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DarkBASIC Discussion / DarkNOOBS Project 2: Tower Defense

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Irojo
18
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Joined: 21st May 2008
Location: Eating toast.
Posted: 14th Jan 2009 02:58 Edited at: 14th Jan 2009 03:05
Amazing.

Much harder, the speed button is great, the message system was great.

Issues:

- The speed button goes back to 1 after every level
- The money message has a typo (enought) "You don't have enought money"
- "If you upgrade the towers, the image could change" - I think it's better to keep that as a surprise
- 0 lives and you don't die
-Some music would be a good addition, doesn't need to be anything special (you don't have to make it) but it is a nice addition to the game. I can find some stuff if you want.
--
Amazing.


Time is money. I just ripped you off.
Stefan p
17
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Joined: 2nd Nov 2008
Location: Online
Posted: 14th Jan 2009 14:16
Its good now but for dialouge i thought it would pop up after every level no t when you mouse is somewhere but that was unigue. Be sure to add a flag to that so the user can turn on and off.

I was here.
Monk
17
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Joined: 25th Sep 2008
Location: Standing in the snow =D
Posted: 14th Jan 2009 18:29
That is very impressive! Congrats to all involved!!
I like the changing towers when fully upgraded and the new faces are cool, though its a bit more challenging now
Theres only one bug i could find, and thats that once you've run out of health points, you don't die, you can carry on playing. But that sounds simple enough to fix.
Apart from that though, a very polished game!!
Ashingda 27
18
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Joined: 15th Feb 2008
Location:
Posted: 15th Jan 2009 01:53
Thanks guys, ok the game is finally done!

Updates:

1) Fixed the speed button so it doesn't reset to 1x after every level.
2) Added 2 mp3 music and alot of sound fx.
3) Added Hit image.
4) GameOver and Winning is working now.
5) Tower Fortress now collects money properly.
6) Typo is fixed.
7) Game was way too hard so I dumbed it down a little bit.


We'll appreciate if anyone can help play test for bugs. As of right now I'm not sure if the game is beatable.
TheComet
18
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 15th Jan 2009 11:15
Amazing... Very fun, addictive and innovative.

I got to level 29, but those dudes with the glasses were too fast for me, even with all of the upgrades...

There are 2 bugs though:

1) There were a limited amount of objects you could put on the field. I use a lot of glue, and then I noticed that I can`t put down any more, even though I had the money.

2) It took me about 5 minutes to figure out that there was a cross at the top right corner of the credits box...

TheComet

Peachy, and the Chaos of the Gems

Ashingda 27
18
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Posted: 15th Jan 2009 15:04 Edited at: 15th Jan 2009 22:24
Thanks TheComet

Updates:

1) Max amount of Foe and Towers on the field are increased from 50 to 100. You can place more Towers and see more Foe now.
2) Replaced the cross at top right corner of the Credit box into a "Close" box. It was to hard to see previously because the title was updated.
Stefan p
17
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Joined: 2nd Nov 2008
Location: Online
Posted: 15th Jan 2009 23:23 Edited at: 16th Jan 2009 00:12
Its sweet, Ill come up with some more dialouge If we need.

I was here.
Ashingda 27
18
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Joined: 15th Feb 2008
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Posted: 16th Jan 2009 06:27
More dialog will be great, cause it's easy to add.

Small update, when it's gameover the highest level displayed is incorrect and was fixed.
Stefan p
17
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Joined: 2nd Nov 2008
Location: Online
Posted: 17th Jan 2009 00:42
"There are (amount of faces i fogot) kinds of faces in the game."
"Every time you kill a face the one before it apears until its green then it disapears."
"The madder\cooler faces are harder to kill."
"The more madder\cooler a face is, the faster it is."
"The right combination of towers is key to victory."
"Catapults work best when fired in staraight lines."
"Try upgrading your towers, it can be as effective as buying a new one."

@Ashingda 27 Please answer this question. Are the faces that come on screen random or preset? Because if they are you can tell the player what is going to come next only in some cases. Eg "50 blacks faces 100 whites faces coming at you"

I was here.
Kernunos
18
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Joined: 20th Jun 2008
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Posted: 17th Jan 2009 00:54
That was an amazing experience. Have'nt had so much fun with Toward Defence for some time! How'd you guys pull it off? When's the next project?
Stefan p
17
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Joined: 2nd Nov 2008
Location: Online
Posted: 17th Jan 2009 01:36
Check noobs wanted thread. With hard work and determination nah we just learned and coded.

I was here.
Kernunos
18
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Joined: 20th Jun 2008
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Posted: 17th Jan 2009 01:51
I did. I submited a short advanced terrain demo but it was for DBPro. No one explained to me what commands should I omit in order for cross compatiblity with DBC. I am using DB Pro!
Ashingda 27
18
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Joined: 15th Feb 2008
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Posted: 17th Jan 2009 04:28
@Stefan
Nice job. The Faces are preset in a random fashion depending on the level.



I do like the warnings and it should be pretty easy to do.



@Kernunos
We dont really know which commands works or not from the top of our heads. If your codes encounters any errors it shouldn't be too hard to fix or work around it. I also have both DBP and DBC and might be able to help in this case. What's important is the coding method or algorithm itself and not really just the usage of commands.
Kernunos
18
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Joined: 20th Jun 2008
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Posted: 17th Jan 2009 16:12
Ok, count me in then on the next project.
Ashingda 27
18
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Joined: 15th Feb 2008
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Posted: 17th Jan 2009 19:18 Edited at: 20th Jan 2009 20:01
Ok this is the last update unless there are anything else needed to add in or change.

Updates:
1) Added dialogs from Stefan.
2) Adjusted difficulty
3) Adjusted Tower stats and upgrades and made them more powerful
4) Fully upgraded towers gets bonuses. WatchTower gets a shooting speed increase of 2x.
5) Made the 2nd white face (no.17) into a mini boss. If it's hit there's a slight chance of it spawning more Faces. The new Faces spawned are based on the level.

Skiped:
1)Did not put in the Warning dialogs, got lazy.


Last round for Bug checks and updates befor posting in the Program Annoucements.

[edit]

Bug fixed WatchTower shoots correctly now.
Quirkyjim
17
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Joined: 18th Oct 2008
Location: At my computer
Posted: 18th Jan 2009 16:13
Okay, I <3 the sounds!

~QJ
Sixty Squares
20
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 18th Jan 2009 18:18
Wow nice project

Stefan p
17
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Joined: 2nd Nov 2008
Location: Online
Posted: 19th Jan 2009 21:53
Ok before you put on program anoucements please have a mute button the music got really annoying after 10 minutes

I was here.
Ashingda 27
18
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Joined: 15th Feb 2008
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Posted: 19th Jan 2009 22:33
Nice, good idea!

I've been having some friends playtest the game and on some of the older machines there is a FPS problem. The cause was due to excess usage of command such as paste image, rgbR(), GUI subroutine and such, but I've fixed it and the FPS is much more smooth now.
Ashingda 27
18
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Joined: 15th Feb 2008
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Posted: 20th Jan 2009 03:59
Final Update:

1) Added menu options for changing Sound & Music volume levels.
2) Updated the old priority bubblesort with a quicksort.
3) Performance is much faster now without the usage of rgbr() and such.
4) Some Faces have certain characteristics that of the Black faces cannot be slowed by the usage of Glues, the Ghost faces cannot be killed by Catapults, etc.

After a few playtesting then it's up in the Announcements.
Quirkyjim
17
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Joined: 18th Oct 2008
Location: At my computer
Posted: 20th Jan 2009 22:24
Good! You can actually lose now! However, I think that when you lose, there needs to be a button there that has you exit out, not having to figure out to go to this menu button and all.

~QJ
Jamesb187
17
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Joined: 26th Nov 2008
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Posted: 27th Jan 2009 12:20
Just popped by to see how things were going and saw that you'd finished the game! I downloaded, played, and can I say I'm extremely impressed - you guys did a great job.
Stefan p
17
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Joined: 2nd Nov 2008
Location: Online
Posted: 1st Feb 2009 04:04
Back to say put the faces charateristics in the diologe

I was here.
arbiter chewbacca hybrid
17
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Joined: 30th Nov 2008
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Posted: 15th Feb 2009 14:10
I wanna help
Quirkyjim
17
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Joined: 18th Oct 2008
Location: At my computer
Posted: 15th Feb 2009 16:30
Um, a little too late, look in the program announcements.

~QJ

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