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3 Dimensional Chat / What is going on ?

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nilobasic
18
Years of Service
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Joined: 31st Oct 2002
Location:
Posted: 2nd Nov 2002 08:09
I used the DB to converter a 3ds file into a .x file and I think it worked, 'cause apears a file.x that didn't exist before. But when I wrote on DB :

Load object "file.x", 1
Show object 1

Nothing happens. Only a blue screen appears and my object doesn't. But there's not any error message...
Why the object doens't appear ?
Please, help me...
Hevell.
indi
18
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 2nd Nov 2002 08:47
Load object "file.x", 1
do
sync
loop

indi is part of Team Lunarpixel
multimedia logisitics and interactive media
Shadow Robert
18
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 2nd Nov 2002 11:13
perhaps it is scaled to small?


Anata aru kowagaru no watashi!
nilobasic
18
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Joined: 31st Oct 2002
Location:
Posted: 3rd Nov 2002 00:03
Thanks for the help guys.
But the object doensn't appear yet.
Only a blue screen.

The Darthster
18
Years of Service
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Joined: 25th Sep 2002
Location: United Kingdom
Posted: 3rd Nov 2002 00:23


Or alternately,

Shadow Robert
18
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 3rd Nov 2002 04:39
erm... not entirely sure in the point in deathstars code - but try this


oftenly these are problems with the scale... especia;ly conversion wise.

failing that put it into a memblock and check over the data manually

Anata aru kowagaru no watashi!
nilobasic
18
Years of Service
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Joined: 31st Oct 2002
Location:
Posted: 3rd Nov 2002 05:39
I have no words to say how much I thank all you that are givin' me a hand with the DB. But unfortunely none sugestions worked. I still have a blue screen and my object doesn't appear. (This is for you Rave Vegeta : I'm a begginer DB programer, so I'm not good yet.I don't know how to put it into a memblock and check over the data manually.
But thanks anyway guys!
I'm almost givin' up...
Hevell.

Shadow Robert
18
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 3rd Nov 2002 06:20
to place it within a memblocks is simple
here is Blivvy's Mesh DeBugger program to check out the object ->
http://members.lycos.co.uk/timesaga/darkbasic/memdebug.dba

exports a txt file to the same directory as the object use it to check over the object... i'd also attempt to load it within Deep(Exploration, sometimes and i'm unsure why exports don't export face data in Dx format - noticed this with Microsofts Converter, which as it was designed for D3D which uses the builtin LOD to create mesh isn't a problem, but in DB is

Anata aru kowagaru no watashi!
nilobasic
18
Years of Service
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Joined: 31st Oct 2002
Location:
Posted: 3rd Nov 2002 07:18
Hi, Raven Vegeta.
Now it's a case of honor to me.
Could you give me a e-mail yours , so I'll send my "file.x" and you'll see by yourself what's wrong with it?
Bye for now.
Hevell.

Shadow Robert
18
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 3rd Nov 2002 09:21
hmm... oki if you have to email - use my public email
fubarmt@eidosnet.co.uk

Anata aru kowagaru no watashi!
nilobasic
18
Years of Service
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Joined: 31st Oct 2002
Location:
Posted: 6th Nov 2002 04:39
What kind of program I can use to create files with the 3ds extension or even x extension?
I have used staroffice and didn't work and also Milkshape and didn't work. The files are created but like always, the images doesn't appear on the screen. Please, is there a master of 3d graphics that can solve this impossible problem?
Anyway thank you all.
Dark Basic is that's all that, but if I don't solve this question, I won't proceed with my game maker career.

PS : What program language are used to make games like KOF and Resident Evil ? C, C++ or other one ?
Bye for now.
Nilo.

Puffy
18
Years of Service
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Joined: 4th Sep 2002
Location: United States
Posted: 6th Nov 2002 06:12
hrmmm c... NO... c++ yes...java... probably assembly if they wanna spend there life programmin the game... =D

AMD Athlon XP 2100+ OC to 3Ghz/1.5gigs ram/128mb ti4200/120gigs hd/19" monitor/Sound Blaster Audigy Platinum EX/2.5mbs Sat Con... I joined in!
Shadow Robert
18
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 6th Nov 2002 10:46
Resi Evil - Playstation,Playstation2 -- C++
GameCube -- C
N64, GameboyAdvanced -- Assembly

Odd how milkshape didn't work as its what most of us here prefer to use for DarkBasic (sometimes something nice'n'simple is much easier than something like Maya )

Try Gmax, only exports MD3 "officially" right now - but some resilliant peeps have found Chris Cooksons site

Anata aru kowagaru no watashi!
Megaman X
18
Years of Service
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Joined: 21st Oct 2002
Location: Sweden
Posted: 6th Nov 2002 11:37
N64, GameboyAdvanced -- Assembly

I hate Assembly

I don't suffer from insanity, I enjoy every minute of it.
-- Rogue
nilobasic
18
Years of Service
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Joined: 31st Oct 2002
Location:
Posted: 6th Nov 2002 11:55
THANK YOU ALL.

NILO, THE HUMBLE DB FAN.

Shadow Robert
18
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 6th Nov 2002 19:04
i like InterASM
makes assembly far easier

Anata aru kowagaru no watashi!
Puffy
18
Years of Service
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Joined: 4th Sep 2002
Location: United States
Posted: 9th Nov 2002 21:44
i love assembly!

AMD Athlon XP 2100+ OC to 3Ghz/1.5gigs ram/128mb ti4200/120gigs hd/19" monitor/Sound Blaster Audigy Platinum EX/2.5mbs Sat Con... I joined in!

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