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FPSC Classic Product Chat / Texture Label Format.

Author
Message
flewster
15
Years of Service
User Offline
Joined: 9th Dec 2008
Location: Toto was from here too!!
Posted: 10th Dec 2008 15:06
I want to bring in some of my own custom textures. It seems like there is a special format for the picture label or name.....I know that they are .dds or .tga files but how do you name them so that they are recognized by FPSC?
Little Bill
16
Years of Service
User Offline
Joined: 18th Jun 2008
Location: UK
Posted: 10th Dec 2008 19:30
No need fore diffuse textures. Just make sure you correctly assign it in the FPE/FPS. I think though that you have to use a certain file 'label' when it comes to normal/bump maps ect. I'm not sure.

Your signature has been erased by a mod because it's 400k!
Dar13
16
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 10th Dec 2008 19:54
you only really need a special label when you are texturing weapons. for guns you would put:gun_d2.(yourfileextensionhere)

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein

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