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FPSC Classic Product Chat / Accounts In Fps Creator

Author
Message
zezima
15
Years of Service
User Offline
Joined: 18th Nov 2008
Location:
Posted: 10th Dec 2008 17:24
I Realy Don\'t know how to make accounts in game. I\'m Talking Like Club Penguin And Runescape. So You Don\'t Have To Start Again If You Quit. Geez help Me Out.
coolcid
16
Years of Service
User Offline
Joined: 7th May 2008
Location:
Posted: 11th Dec 2008 00:18
well i will bum this thread so i get an answer to
The Next
Web Engineer
16
Years of Service
User Offline
Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 11th Dec 2008 00:33
Well seeing as you "bummed" this thread lol

i will give you an answer and it is you cant do it at all fpsc is not the best engine for multiplayer its rubbish really very basic nothing like that can be done.

Game Maker
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location:
Posted: 11th Dec 2008 01:19
Quote: "well i will bum this"

LOL.


http://forum.thegamecreators.com/?m=forum_view&t=141081&b=2
Skynet Games
16
Years of Service
User Offline
Joined: 20th Sep 2008
Location: At home, building stuff.
Posted: 11th Dec 2008 02:39
the multi player is best for maybe 1 on 1 and probably 2 on 2

We create games of tomorrow so you can play for the future
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 11th Dec 2008 03:07
Quote: "the multi player is best for maybe 1 on 1 and probably 2 on 2"


I have built multiplayer levels with 8 players and some have done 16.
I have built two multiplayer games.One with 4 players and one (with two additional betas) with 8 players.
Good level design and proper use of switching back between single and mp mode to build your game.
My main concern in a mp game is high speed fragging so there's a limited amount of frills in my mp games so the speed is quicker.
There are other mp games (s4real made a great one) that require stealth and the list goes on.

Failing at every guitar game ever made!

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