Quote: "I think the best part about Wings 3D that no other modelers have is it's intuitive interface. Pretty much every tool I used to create this character other than maybe 2 slightly more advanced tools, are contained in the right click menu."
Well I suppose it could be argues that Blender has this too, if I press the spacekey in Object Mode a menu comes up from which I can:
-Add meshes, curves, surfaces, meta-shapes, text, empties, cameras, lights, and armatures.
-Duplicate objects.
-Perform inverse or random selections, select all/none.
-Transform: Move, Scale, Rotate, Center, Mirror, Snap To Grid, Snap to Cursor.
-Insert keyframes and make objects parents.
-Change viewport shading and align view.
-Render stills/animations, perform preview render.
And if I press spacekey in Edit Mode I get:
-Add meshes.
-Several dozen selection functions.
-Grab, rotate, scale.
-Animation functions/insert keyframes.
-Viewport funtions.
-Render/preview.
But in a way this is can be bad as there are so many options it makes it all hard to navigate sometimes, that's why I've memorized several dozen hotkeys.