Quote: "I don't think it would be possible to have a player profile creation page without modifying the source code, which means you would have to buy Dark Basic Pro, and learn it. "
Why can't you display huds and receive keyboard input using scancodekeypressed and store those results to global variables?
IE...
Character Menu
A) Barbarian
B) Mongol
C) Roman
Etc.
Then another HUD for your name...
A script would read each scancodekeypressed and pass that scancode value to a variable. (need to limit the number of digits for input)
With a separate variable for each digit we can easily reverse the process to create the user name for display.
If the global variables are saved with the save game function, then why can't you use this method for campaigns?
Maybe I am confused about campaigns, but I think I can create menus for them in stock FPSC (v.109 or higher) now that we have global variables in the FPI.
Is it possible?
Yes