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Dark GDK / DarkGDK.Net Questions - Platform, DirectX, Device Context, FullScreen, Physics...

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jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 12th Dec 2008 06:14
1: DirectX9?

2: If directX9 - will code base be honored for a future dx10 or 11 version so we don't have to start over completely when a DarkGDK.Net for 10 ro 11 comes out?

3: Is DarkPhysics planned to be upgraded to support DarkGDK.Net2 ?

4: does DarkGDK handle going from full screen to window (alt+enter) or does it suffer from same device lost issues as DarkGDK (c++)? (BTW - In DirectX this is easy to deal with - in DarkGDK C++ its a show stopper unless you make windowed apps)

5: does DarkGDK.Net2 run on both XP and Vista?

6: Does DarkGDK.Net2 give faster frame rates full screen or windowed? (generally speaking)

7: Does DarkGDK.Net2 allow mixing managed and unmanaged code? (Has anyone tried yet?)

8: ... Um... that's all for now LOL
--Jason

Niels Henriksen
20
Years of Service
User Offline
Joined: 27th Sep 2004
Location: Behind you breathing heavely
Posted: 13th Dec 2008 09:29
DarkPhysics is planned to be upgradet to GDK.NET (or else I will hunt TGC with a wet newspaper)

GDK.NET runs on both Vista and XP

Niels Henriksen
www.tales-of-the-realms.com
if Microsoft can sell software with bugs, so can I.

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