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Dark GDK / I dont have MeshView in my directx sdk

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FIGHTEX
15
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Joined: 30th Nov 2008
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Posted: 12th Dec 2008 13:10
Hi, Iam Just wondering does anyone else using the darkgdk version of directxSDK have meshview.

if u could send me the source(DirectX SDK\Utilities\Source) it woud be great!

Game.Love
jezza
16
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Joined: 8th Mar 2008
Location: Bham, UK
Posted: 13th Dec 2008 09:31
Do you mean the
C:\Program Files\Microsoft DirectX SDK (August 2007)\Utilities\Bin\x86\DXViewer.exe utility? seems strange you don't have it.
FIGHTEX
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Posted: 14th Dec 2008 20:03
I have DXviever Meshview is an directx sdk utlity for modeling.

Game.Love
Jeff032
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Posted: 14th Dec 2008 21:47 Edited at: 16th Dec 2008 22:55
I have the compiled version, but not the source. I forget where I got it from... I have the November 2008 SDK and it's not in there.

Would you like me to attach it?

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FIGHTEX
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Posted: 15th Dec 2008 20:03
thnx. man if u could atach it would be great.
but the exe is good to!

Game.Love
Jeff032
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Posted: 15th Dec 2008 22:25 Edited at: 16th Dec 2008 22:55
exe attached

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Bishop
21
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Joined: 18th Dec 2002
Location: In my favorite chair...
Posted: 16th Dec 2008 00:24
I'm not sure why you'd want it, it's total rubbish. Of the few .x models I have gotten it to load, it usually has texture info all messed up. Can't use shaders either like it says it can do.

I exported a total of about 30 models from Milkshape the other day, all of which rendered in DGDK just fine, and the DXMeshView gave me an error with the ones I tried to open with it.

Rubbish...


Tux is my guildmaster.
FIGHTEX
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Posted: 16th Dec 2008 13:58
I now i try doing stuf whit exe of Meshview i didnt now nothing but how to create a default shape, by the way i prefere maya not milkshape.
but the reson i want the source of meshwiev is to take a look at some modeling software source, maybe to make my own simple map Editor, for my game.(just the basic object positining, and stuf like that.)

Game.Love
Jeff032
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Posted: 16th Dec 2008 14:42 Edited at: 16th Dec 2008 22:52
It's called MeshView for a reason. You don't actually model with it.

FIGHTEX
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Posted: 16th Dec 2008 17:38
But why is there DirectX Viever.

And can you export .x files and insert default shapes.

Game.Love
Jeff032
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Posted: 16th Dec 2008 23:13
It's just useful for optimizing the mesh, computing the mesh's normals, welding vertices, etc.

FIGHTEX
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Posted: 17th Dec 2008 14:23
ohhhhhh.....

Game.Love

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