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3 Dimensional Chat / Working with Blender

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CoffeeGrunt
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Posted: 13th Dec 2008 21:47
Well, as some of you might remember, I made a little thread trying out Blender. I kinda gave up from a combination of attention span deficiency and the fact that I couldn't get texturing to work...

Anyway, I'm back again, and I've gotten better at rendering and such in Blender, so here's my progress with a simple desk scene...

The desk:

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CoffeeGrunt
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Posted: 13th Dec 2008 21:48
..another render, with a pen holder on top:

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Crusader2
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Posted: 13th Dec 2008 21:51
Pretty nice! I like how the pen holder is reflected on the desk.

If A=B and B=C, are people still stupid?
-Crusader2
USE PLY'S MOD!
CoffeeGrunt
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Posted: 13th Dec 2008 21:58
Yeh, that's ray tracing, looks good, but takes ages to render....

Here's a close up, with a pen in it...

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AndrewT
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Posted: 13th Dec 2008 22:12
Looks nice! Simple models, but the materials are well set up.

CoffeeGrunt
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Posted: 13th Dec 2008 22:19
Thank you. I can't seem to get my haed around texturing, so the materials are the next best thing I could do...

I'm pretty bad at any form of complex modelling as well lol...

Alucard94
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Posted: 13th Dec 2008 22:41
Looks alright, I'd suggest upping the samples on your AO though.


Alucard94, the member of the future of the past.
CoffeeGrunt
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Posted: 13th Dec 2008 22:49
Ok, thanks...

CoffeeGrunt
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Posted: 14th Dec 2008 01:09
I added a monitor and a glass. I think the monitor looks pretty bad, but I don't know how I could improve it, since I can't actually texture the darn thing...

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ninja9578
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Posted: 14th Dec 2008 06:37
What would you like to know about texturing in Blender? The easiest thing to do is to learn about UV Mapping and cutting. What UV Mapping is is it takes the all of the faces of the model and lays them out flat. You have control over how the faces are laid out by cutting seams in the model.

Think of it like this, you know how cardboard boxes are all created by just folding a single, cut piece of cardboard. That single piece is like the UV map and the final box is like your current mesh.

There are good tutorials online, I recommend finding ones that use Suzanne as an example, because she's a fairly complex mesh (most just use a cube) that will help you get your head around texturing.

Your desk and holder look very good. Is there a reason that you aren't using smooth materials for the pen holder or did you not find them yet?

You mentioned that raytracing is taking a long time. One thing you may want to do is find the Octree Resolution (it's in the Render Settings) and making it 512 as opposed to the default 128. Also, the reflections probably aren't what's slowing it down (unless they are blurry reflections,) it's your shadows. I notice that you are using soft shadows, those take a while.

Nothing is impossible
CoffeeGrunt
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Posted: 14th Dec 2008 12:15
Ahh, ok, thanks.....

I understand how UV Mapping works, but not where it is in Blender lol...

CoffeeGrunt
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Posted: 14th Dec 2008 14:58
I added a lamp to the scene, what do you think?

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ninja9578
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Posted: 14th Dec 2008 17:20
Quote: "I understand how UV Mapping works, but not where it is in Blender lol..."


Oh. They moved it recently.

split the 3D view in half so that you have an easier time. Make one of the views a UV/Image Editor (using the little button at the bottom left of the window.) Now select all of the faces of the material that you are applying the texture to. If you have nothing selected in the mesh edit mode under the materials there is a select button. That selects all of the faces of a specific material.

If you don't see a blue box in the UV/Image Edit window then you need to select it for Texturing for some reason. In the 3D window go into Texture Paint mode and just drag it across any part of the model, then go back to edit mode and all of the faces should make a blue square in the UV/Image Window.

In the UV/Image Window, press E to unwrap, if you need to make seams, then in the 3D View, use regular edit mode (that's primarily what they changed) and select the edges that you want to make a seam. Then Ctrl+E brings up the menu with all of the seam options.

Happy Mapping

Nothing is impossible
CoffeeGrunt
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Posted: 14th Dec 2008 17:40
THanks, I'll try out some stuff and see how it goes...

CoffeeGrunt
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Posted: 14th Dec 2008 21:57
I've added some reading material to the scene, what do you think?

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Crusader2
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Posted: 14th Dec 2008 22:01
Just gets better!

If A=B and B=C, are people still stupid?
-Crusader2
USE PLY'S MOD!
CoffeeGrunt
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Posted: 14th Dec 2008 22:07
Thanks, I've still got to add a keyboard, a PC case, maybe some speakers, and then walls for the background....

CoffeeGrunt
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Posted: 15th Dec 2008 09:16
..And added some speakers, some walls for a background, and a simple PC case, what do you think?

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Alucard94
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Posted: 15th Dec 2008 19:28
It looks good, although very basic. Mostly beveled boxes or such.


Alucard94, the member of the future of the past.
CoffeeGrunt
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Posted: 20th Dec 2008 00:34
Alright, I fixed the transparency on the glass, made a better PC case, as you implied, Alucard, added a mirror, and tweaked some other stuff. I personally think it's starting to get better now...

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CoffeeGrunt
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Posted: 20th Dec 2008 13:27
Added a chest of drawers...

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AndrewT
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Posted: 20th Dec 2008 18:00
Lookin cool! On objects that should be round, such as the pencil cups and the lamp try selecting the object and in the 'Link and Materials' panel click 'Set Smooth', that'll change the normals of the object to make it look smoother.

CoffeeGrunt
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Posted: 20th Dec 2008 18:53
Ahh, thanks. I was wondering how to do that...

CoffeeGrunt
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Posted: 21st Dec 2008 19:07
I finally worked out how to add textures, so here's an update...

CoffeeGrunt
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Posted: 23rd Dec 2008 14:46
Ok, I've been playing around with Depth of Field, and glare, which has made it look a little better...

I also worked out how to import and use Reflection, Specular and Bump maps, you can see the effects on he less well lit areas...

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lazerus
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Posted: 23rd Dec 2008 15:07
huge improvement

CoffeeGrunt
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Posted: 23rd Dec 2008 22:44
Thanks...I'm running out of ideas for stuff though...

Crav3
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Posted: 23rd Dec 2008 22:50 Edited at: 23rd Dec 2008 22:50
Wow nice stuff coffeegrunt! What about hdr? I don't know if it's possible with blender though.
Alucard94
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Posted: 23rd Dec 2008 23:08
It is possible in Blender. I know Venge uses it on his car models.


Alucard94, the member of the future of the past.
Venge
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Posted: 24th Dec 2008 00:21 Edited at: 24th Dec 2008 02:20
HDR is really more suited for outdoor scenes, or close-ups of reflective objects. In this case I don't think it would do much good.

@coffeegrunt: Looking good so far! I would get rid of the DOF for a scene like this, since most of the objects are the same distance from the camera. All you're doing is creating a barely noticeable but still irritating blur on most of the objects. I know you're excited about using all the features (), but not everything looks good all the time *cough*subsurfing*cough*.


^Coast Road WIP^
Lemonade
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Posted: 24th Dec 2008 01:28 Edited at: 24th Dec 2008 01:41
How do you add DOF? EDIT: Never mind, I figured it out.

Looks good BTW!
ninja9578
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Posted: 26th Dec 2008 02:24
Looks good.

Nothing is impossible
ninja9578
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Posted: 27th Dec 2008 05:27 Edited at: 27th Dec 2008 05:33
Quote: "Wow nice stuff coffeegrunt! What about hdr? I don't know if it's possible with blender though."

HDR as in High Dynamic Range? I don't think that would be terribly useful for this scene, the contrast seems good enough to me the way that it is.

HDR can be done with gamma correction and forcing the render and textures to use floating point accuracy, perhaps I should add that to my Blender animation tutorial.

Nothing is impossible
CoffeeGrunt
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Posted: 13th Jan 2009 20:33
Sorry for the long silence, but here's an update.

I took some stuff out that had bad shading glitches on it, then added a model or two. I also tweaked the materials and settings and re-modelled the monitor. I'm pretty happy with the result...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week

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Brain111
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Posted: 15th Jan 2009 19:34
Amazing when you consider the start and how it is right now. You've really got a knack for setting the scene and lighting and everything up in a way that looks nice.

Anarchy Burger - hold the Government!
CoffeeGrunt
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Posted: 21st Jan 2009 23:18
Thanks. I'm starting on a little animation, now that I've sussed keyframing and such. I hope to have it put up on YouTube in a few weeks, it'll only be basic, but I can improve on it...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Quik
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Posted: 25th Jan 2009 21:40
looks great

Quik, Quiker than most

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