Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Lith Unrap problems

Author
Message
timmie124
16
Years of Service
User Offline
Joined: 29th Feb 2008
Location: some were in time
Posted: 14th Dec 2008 06:09
I,m using blender, Lith, and Gimp
every thing is up to date

Ok so i export a model in blender to a Direct X format (.x) open it in Lith unrap the save the UV's and the (.x) then I finish would complete the texture in gimp. Then import the the (.x) file into blender and nothing would be there.

Jeff032
17
Years of Service
User Offline
Joined: 13th Aug 2007
Location:
Posted: 14th Dec 2008 07:39
You might need to save the model as a .x in uncompressed text format.

CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 14th Dec 2008 14:17
If you're using FPS Creator, the model needs to be resaved as binary after making the UV Map....

Login to post a reply

Server time is: 2024-11-25 11:35:04
Your offset time is: 2024-11-25 11:35:04