Quote: "The polycount is 4,100
Im new to DBPro, is this to much for one mesh....? "
It depends.
Overall, I personally say no.
If you are targeting a game to be able to run on GeForce 6000 series and below, with older single core CPU's ... then yes. With an overall level (including characters, AI, physics, and everything, etc) and a total poly count of around 30,000 to 50,000 will tend to run slow.
But if you are targeting a game to dual and quad core CPU's with GeForce 7000 series and above (which many PC game enthusiasts have) then it definitely isnt too much.
I've had 100,000 poly level (with everything) run at 80 to 90 FPS.
Dual-Core Pentium D @ 3.00GHz, 1.0 GB nVidia GeForce 8500 GT, 20" Wide screen LCD @ 10,000:1 Contrast, 4.0 GB DDR2 SDRAM, Triple-boot: 32-bit Windows XP MCE, 64-bit Vista, 64-bit Linux Ubuntu