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3 Dimensional Chat / Free Army Jeep

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Sushi01
16
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Joined: 14th Nov 2008
Location: Houston, Texas
Posted: 15th Dec 2008 03:00
Here is a WIP of a free Army Jeep I started making 2 days ago if anybody wants it.
Texture halfway done, will upload after its finished.

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Sushi01
16
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Joined: 14th Nov 2008
Location: Houston, Texas
Posted: 15th Dec 2008 08:26
wire

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Gingerkid Jack
19
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Joined: 15th May 2005
Location: UK
Posted: 15th Dec 2008 08:59
Looks very nice, I like the texture.

TheCleverGuyz
BlobVanDam
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Location: one of Cybertrons moons
Posted: 15th Dec 2008 12:29
Looks good, but there's still a lot of optimization I hope you're planning to do-
The front lights and side mirrors.
A lot of polys around the back wheel arch you can remove
probably a few around the front bumper and grill you can remove
a few other bits that look a bit messy, like the back of the front wheel arch, and where the side mirror meets the body

Other than that it's pretty good, and the texture is great
Crusader2
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Location: Somewhere...
Posted: 15th Dec 2008 14:24
Looks good!

If A=B and B=C, are people still stupid?
-Crusader2
USE PLY'S MOD!
Sushi01
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Location: Houston, Texas
Posted: 15th Dec 2008 19:29
Quote: "Looks good, but there's still a lot of optimization I hope you're planning to do-
The front lights and side mirrors.
A lot of polys around the back wheel arch you can remove
probably a few around the front bumper and grill you can remove
a few other bits that look a bit messy, like the back of the front wheel arch, and where the side mirror meets the body
"


BlobVanDam yea definetely, I noticed that, thanks dude.
Sushi01
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Location: Houston, Texas
Posted: 15th Dec 2008 19:32
HalfLifeDude, Crusader2. Thanks guys. Still gota lota work to do with the texture and some poly editing.
Caleb1994
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Location: The Internet you idiot!
Posted: 15th Dec 2008 22:24
looks great keep up the good work
Sushi01
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Location: Houston, Texas
Posted: 16th Dec 2008 02:03
Quote: "looks great keep up the good work "


Hey thanks Caleb1994, gona try to get an update in tonight, been reading DarkBasic Pro Hands On on all my spare time.
Neodelito
19
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Posted: 16th Dec 2008 03:15
nice.. i ilike lowP..

For Download All my models go to http://jaimezegpi.webcindario.com jaimezegpi@yahoo.es
Sushi01
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Location: Houston, Texas
Posted: 16th Dec 2008 19:37 Edited at: 16th Dec 2008 19:38
Small texture update.....

1. Going to replace the front headlight geometry with an actual texture, no need for extra polys...

2. Back rail has been optimized down to a few polys, saved about 30 polys there....

4. Texture just needs more visible dirt and scratches and its good to go

5. Side light will be added, it was taken away to be remodeled, will be re-positioned on UV template.

Everyone let me know what you all think, or if I need to change anything. Thanks

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tjaabee
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Posted: 16th Dec 2008 20:59
Sounds good. Nice model BTW!

Best.

Yor mod has been erased by a signature. (Oops... something is wrong)
henry ham
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Location: way way out there
Posted: 16th Dec 2008 22:39
looks sweet mate

Sushi01
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Location: Houston, Texas
Posted: 17th Dec 2008 01:23
Quote: "Sounds good. Nice model BTW! "


Thanks tjaabee

Quote: "looks sweet mate "


Thanks Henry Ham

Still got lots of work to do. Kinda noticed that I have a little bit too much rust overall, might tone it down a bit. All depends on how the dirt comes along.
Sushi01
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Location: Houston, Texas
Posted: 17th Dec 2008 18:41
Another update, still have to add the side mirror, make the window texture better and transparent with an opacity map.

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tjaabee
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Posted: 17th Dec 2008 19:43
Might be a good idea, and your texture also seems a bit blurry.
Keep it up!

Best.

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Sushi01
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Location: Houston, Texas
Posted: 17th Dec 2008 22:46
Gas meter I just made,

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Sushi01
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Location: Houston, Texas
Posted: 17th Dec 2008 22:48 Edited at: 17th Dec 2008 22:51
And here is a gas warning to go on the front of the gas canister which resides on the back of the jeep, ill show more angles of the jeep later.

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tjaabee
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Posted: 18th Dec 2008 16:01
Looks good, but you maybe should add some wear-and-tear to it?

Best.

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Sushi01
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Posted: 18th Dec 2008 16:56
Quote: "Looks good, but you maybe should add some wear-and-tear to it?"


Hey tjaabee,

yea thats what I plan to do, this is just the base to be added to its own layer in Bodypaint
tjaabee
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Posted: 18th Dec 2008 17:40
Ok, nemas problemas, my friend.

Best.

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CoffeeGrunt
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Location: England
Posted: 19th Dec 2008 21:02
Alucard'll kill you if he saw those Ngons, what's te poly count after it's triangulated?

Sushi01
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Posted: 19th Dec 2008 23:19 Edited at: 19th Dec 2008 23:23
Quote: "Alucard'll kill you if he saw those Ngons"


LoL!
Ok time to educate you AND Alucard....

Ngons are perfectly fine when it comes to games as well as quads because everything will just get triangulated in the end. Although you might want to check the triangulization while building your mesh. While in that process you can flip edges, weld vertices etc, to optimize your mesh for better deformation, especially for character models with animations. Also depending on the engine, lighting can look fine or it can be a bit rusty but im not worried about it too much since once I actually work on a game ill have specs that im looking at in DbPro

Quote: "what's te poly count after it's triangulated?
"


The polycount is 4,100
Im new to DBPro, is this to much for one mesh....?

Btw, how many Ngons do you actually SEE from the wire I posted?
CoffeeGrunt
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Posted: 19th Dec 2008 23:33
Quote: "The polycount is 4,100
Im new to DBPro, is this to much for one mesh....?"
[quote]

I think so, if there's gonna be alot of them for scenery and suc, then it is.

Quantum Fusion
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Location: The Great White North
Posted: 20th Dec 2008 00:43
Quote: "The polycount is 4,100
Im new to DBPro, is this to much for one mesh....? "


It depends.

Overall, I personally say no.


If you are targeting a game to be able to run on GeForce 6000 series and below, with older single core CPU's ... then yes. With an overall level (including characters, AI, physics, and everything, etc) and a total poly count of around 30,000 to 50,000 will tend to run slow.

But if you are targeting a game to dual and quad core CPU's with GeForce 7000 series and above (which many PC game enthusiasts have) then it definitely isnt too much.

I've had 100,000 poly level (with everything) run at 80 to 90 FPS.

Dual-Core Pentium D @ 3.00GHz, 1.0 GB nVidia GeForce 8500 GT, 20" Wide screen LCD @ 10,000:1 Contrast, 4.0 GB DDR2 SDRAM, Triple-boot: 32-bit Windows XP MCE, 64-bit Vista, 64-bit Linux Ubuntu
CoffeeGrunt
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Posted: 20th Dec 2008 00:49
Ahhh, ok...

I suppose DBP is more efficient than FPS Creator. I thought since FPSC is built on DBP, then it must have the same performance ability as most other SBP programmed engines...

Alucard94
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Location: Stockholm, Sweden.
Posted: 20th Dec 2008 01:26
Quote: "Ngons are perfectly fine when it comes to games as well as quads because everything will just get triangulated in the end. Although you might want to check the triangulization while building your mesh. While in that process you can flip edges, weld vertices etc, to optimize your mesh for better deformation, especially for character models with animations. Also depending on the engine, lighting can look fine or it can be a bit rusty but im not worried about it too much since once I actually work on a game ill have specs that im looking at in DbPro
"

This depends on the engine in some cases.
And it's just good practice to model in all quads, it practices your mesh handling and makes you think more about how to alter the edge flow to more suit the model before you actually have started.
N-gons are basically the lazy way out.


Alucard94, the member of the future of the past.
Sushi01
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Joined: 14th Nov 2008
Location: Houston, Texas
Posted: 20th Dec 2008 01:36
Quote: "This depends on the engine in some cases.
And it's just good practice to model in all quads, it practices your mesh handling and makes you think more about how to alter the edge flow to more suit the model before you actually have started.
N-gons are basically the lazy way out."


I always model in all quads, nothing else, Ngons have never been the lazy way out, if one or two, or even 5 appear in a well rounded lowpoly mesh with good edgeflow and great form that especially accomidates for good normal mapping, it just doesnt matter.

But yes, all quads have always been the way to go, great form and below budget polycount with good edgeflow for rigging and animation is only thing that matters. Most peoples models have few triangles here and there in an all quaded lowpoly mesh. It all triangulates in the end.
Alucard94
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Location: Stockholm, Sweden.
Posted: 20th Dec 2008 01:39
Quote: " Ngons have never been the lazy way out, if one or two, or even 5 appear in a well rounded lowpoly mesh with good edgeflow and great form that especially accomidates for good normal mapping, it just doesnt matter. "

Have you ever tried deforming a say, 6 sided N-Gon? The results are quite interesting.


Alucard94, the member of the future of the past.
Sushi01
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Location: Houston, Texas
Posted: 20th Dec 2008 01:44
Quote: "Have you ever tried deforming a say, 6 sided N-Gon? The results are quite interesting."


Of course, the results are not good.
bergice
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Location: Oslo,Norway
Posted: 20th Dec 2008 13:38
Wow, did you use this as a reference?



[b]The cake is a lie...[b]
Sushi01
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Posted: 20th Dec 2008 15:57
Quote: "Wow, did you use this as a reference?
"


Thanks bro, yea something very similiar to that.

Yo Bergice I was waiting for you on MSN, did you sign on at all in the past 12 hours? Whats the time where you are?
bergice
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Posted: 20th Dec 2008 19:42
I live in Norway, its +1 here i think.

And i am always on msn when i am online, and i use to be online all day

[b]The cake is a lie...[b]
Sushi01
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Location: Houston, Texas
Posted: 20th Dec 2008 20:02 Edited at: 20th Dec 2008 20:08
Ah ok ok, I will be home about 4 hours from now, which would be 5:00 p.m.

Btw I want to see that sword you made
bergice
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Location: Oslo,Norway
Posted: 20th Dec 2008 21:52
Lol, not good, made it in 10 minutes its just beta

[b]The cake is a lie...[b]
Sushi01
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Location: Houston, Texas
Posted: 23rd Dec 2008 07:51
Jeep is done, update can be seen at my site www.ktt3d.com Will upload to the store soon for anyone who wants it.

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