hey everybody thanks so far for you opinions they are really helpful
To "Leon Kennedy":
1. I think your right, I should have some kind of ammo effect. Nothing SUPER obvious like numbers(i.e. 2/5), more of a subtle effect that doesnt tell the player how much ammo he has, but tells him when hes getting low. Idk. If you guys have any ideas please post!!
2. I am going to make it where enemies spawn where you have to have a quick reaction, or die(i.e a zombie or beast pops up and your first instinct is to shoot right? Can you shoot it before it kills you is the question.) And I also had some doubt about the one-hit-your-dead thing. Maybe a vest as an explanation that you can take say...3 hits or you die. But if you get hit 2 times, your vest is gone, and only takes one hit to kill you...?idk.
3. I am not going to make it like "omg i this sucks i cant see" darkness, more of a "where am I?" darkness to disorientate the player a little bit.
Things u like?
1. Is there any way you can make it so that shots are randomly slightly off from the center? like you shoot at something, but you dont know if the gun is going to recoil to the left slightly, or the the right....0.o.
2. Since this vest idea may seem plausible, perhaps a slight red HUD infringement might do the trick when the vest is destroyed? (also i suppose you could pick up new vests off of dead bodies)
3. i know its not very specific or anything, its just something i threw together for a starting point...0.o.
questions u have?
1. Its sort of like ww2, but more advanced. sort of like City of Ember, if you dont know what im talking about look it up(if you want 0.o) where technology is a little bit limited. But instead of living together like in City of Ember, humans have dividing into seperate warring factions. A gas created by one has a catastrophic effect on the population as a whole, but as you can probably tell, our unnamed character is probably not the only survivor....not to mention the war has taken considerable damage on the city, and has destroyed part of the power grid so that an advantage could be gained through darkness...except the war no longer exists, only survival.
2. there will not be a big variety of projectile weapons such as guns, maybe a pistol, a magnum, and a semi-automatic rifle at max variety, but a small 4-6 weapon variety of melee weapons of different objects(poles, fists, ...etc)
2. yeah. he wakes up, then you traverse though the silent bunker, basically like sort of a tutorial to get used to the controls, then you leave -cinematic cutscene- and ur in the city.
to "Conjured Entertainment":
from quote 2, he has lived here his whole life and was not alive at the time of its creation. Thusly, he does not know WHY it is there, but just knows IS there. make sense??
to "Saint Drake"
I have planned to use speed against the player. Never being able to shoot quite fast enough, walk quite fast enough, KILL quite fast enough. Also, read above to answer the stuff surrounding the "one hit kill" thing.
I found pills...and ate them! lol jk