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Oolite
19
Years of Service
User Offline
Joined: 28th Sep 2005
Location: Middle of the West
Posted: 15th Dec 2008 18:03
I'm having some problems, i have an animated object (it's the ocean) and when i drop a box on this animated object it is only registering it as a flat plane and not updating for the animation.
The animated object is set as a mesh but can anyone think of a work around to get it to conform to the animation.
I did think about shooting a ray down and getting the height of the polygons below but i have no idea how to get the rotation to work and then even that would not work as i intended. I really want the object to move fluidly and not just stick to the object.

Any ideas?


^The link now works^
FINN MAN
20
Years of Service
User Offline
Joined: 2nd May 2004
Location:
Posted: 15th Dec 2008 19:28
I don't think there is any real good way. But it might work if you delete the object, in Dark Physics, advance the animation frame, and re-add the object to Dark Physics. If the object complicated then it will most likely be too slow to use as a workaround. You could also try per-building an Dark Physics object for each frame and just swap them out when you need to. That is probably a better way of doing it.

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