I'm having some problems, i have an animated object (it's the ocean) and when i drop a box on this animated object it is only registering it as a flat plane and not updating for the animation.
The animated object is set as a mesh but can anyone think of a work around to get it to conform to the animation.
I did think about shooting a ray down and getting the height of the polygons below but i have no idea how to get the rotation to work and then even that would not work as i intended. I really want the object to move fluidly and not just stick to the object.
Any ideas?
^The link now works^