Thought it was about time I pulled together a bit of a mini-WIP for my Quazatron remake which I’ve been working on (and off) since the dawn of time. Its at a stage where I know I’m going to finish it, its just a question of when (to fit in with family, kids, etc).
Quazatron, for those who don’t know it, was released as a sequel on the ZX Spectrum to the Commodore 64 game Paradroid and has the player in the role of Klepto, a renegade droid tasked with thwarting an attack by a citadel of nasty robots bent on the destruction of Earth.
The player has to move across 8 levels destroying the enemy droids and stealing their equipment for upgrades.
I've attached a few screenshots below:
The main game is played on 3d levels linked by teleporters and populated by the enemy robots. Each of the levels contains power recharge points (for replenishing power, surprisingly!), computer terminals (for accessing locked lifts and information on levels and enemy droids) and the lifts themselves for moving between the levels.
The player wins the game by terminating all the droids on all the levels by either shooting them or grappling with them (to short circuit and steal their equipment).
Grappling with the droids initiates a sub-game where the player goes head to head against the droid ai to overload its circuits by taking control of a majority of circuit nodes. If the player wins the grapple they have a chance to harvest and interface the equipment of the defeated droid.
The grapple game currently looks something like this:
The range of equipment available requires the player to balance their power drain with weapon and equipment usage. If the player loses all power they die, they can also be shot by the enemy droids or defeated in the grapple game. There is also a timer (60 minutes) in which the player has to achieve their objectives or the citadel reaches earth and the game is over.
I've put a basic website together which gives a bit more info on progress and background:
http://www.groovyboarder.pwp.blueyonder.co.uk/
BETA version uploaded for testing - check down the posts for it!
16-09-10 Edit: Beta version removed following receipt of comments.
Final version will be uploaded to the Program Announcement Forum once they're addressed.