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Dark GDK / Pacman clone final version

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Metroid Larvae
15
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Joined: 17th Oct 2008
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Posted: 17th Dec 2008 07:13
So, I finished my Pacman clone for my CMPSC class and it seems to be working great. Check it out and give me some feedback. Thanks.

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Tone Dialer
Valued Member
18
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Joined: 17th Oct 2005
Location: England, well a town in it !
Posted: 17th Dec 2008 08:17
@ Metroid Larvae

Thanks for sharing your game with us... I liked it, graphics are good and smooth, just a couple of points I noticed.
When Pacman reaches the cherrys he goes slightly behind them before they disappear.
Also when all lives are lost and 'Game Over' appears as a little text in the middle of a big black screen, what am I supposed to do then? there are no replay options.
Would be great to see any changes you make.

Matty H
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Location: England
Posted: 17th Dec 2008 17:15
Really good, and well written.
Cant wait to finish a game.
Niels Henriksen
20
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Joined: 27th Sep 2004
Location: Behind you breathing heavely
Posted: 17th Dec 2008 17:34
VERY good written..... Good place to start for making a game...

Niels Henriksen
www.tales-of-the-realms.com
if Microsoft can sell software with bugs, so can I.
Crazy Programmer
AGK Developer
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Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 17th Dec 2008 22:57
Quote: "Really good, and well written."

I agree

Very nice I love it.


Marvin the Magician by Soharix
http://forum.thegamecreators.com/?m=forum_view&t=141496&b=8&p=0
Metroid Larvae
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Posted: 20th Dec 2008 19:36
Thanks everyone.

@ Tone Dialer
Yah, I did want to add those features but with the time restraint I had to complete it I didn't get a chance to put that in. I may end up making changes but with school it probably won't be for a while.
Lubo
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Joined: 12th Sep 2008
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Posted: 21st Dec 2008 18:28
Metroid Larvae you did very well, congratulations. To be honest I had never played PacMan before I tried yours and it gave me a chance to see what the game is about. I like it Maybe just a melody or a short song would make it better And I want to ask you about the blue ghosts. Aren't they supposed to eat you as well? Because nothing happens whenever I encounter one of them - eg. I don't lose lives or get restarted.
Good work once again, bravo
Metroid Larvae
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Posted: 21st Dec 2008 21:02
@ Lubo

The ghosts turn blue when you eat a power pellet. Those are the 4 square dots that you can eat. What happens is when they are blue you can eat them but when they are not blue they eat you. So, I set a time limit for how long they are blue then they turn back. In the first level you may not have noticed because it is pretty easy, but as you move farther in the game it gets harder.

Thanks for the compliments!
Lilith
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Location: Dallas, TX
Posted: 21st Dec 2008 22:00
If you do updates on this game I'd like to suggest that when the blue ghosts get eaten that they head back to the corral and come out in their unblue forms after a delay. As it is, if you catch one close to the corral exit you can pretty much run back and forth over them, gathering points, until they go unblue. They also need to blink as they get ready to change back. It's hard to keep an eye on the text on the right and play the game.

Lilith, Night Butterfly
I'm not a programmer but I play one in the office
Matty H
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Joined: 7th Oct 2008
Location: England
Posted: 21st Dec 2008 22:10
And you thought you had finished!!! it never ends!!! hehe

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