http://www.youtube.com/watch?v=3qP6TGbDx64
Video 1
http://www.youtube.com/watch?v=e_WAePQAAM4
Video 2
It explains it all
I have found out it does this with every object exported from Deled. Has there been a problem with this before?
Here is the object loaded into DGDK
Here is what texture looks like in Modeling application
Here is what model looks like in DBP
The model is textured in the modeling application.
I dont know whats going wrong.
// Dark GDK - The Game Creators - www.thegamecreators.com
// the wizard has created a very simple project that uses Dark GDK
// it contains the basic code for a GDK application
// whenever using Dark GDK you must ensure you include the header file
#include "DarkGDK.h"
// the main entry point for the application is this function
void DarkGDK ( void )
{
// turn on sync rate and set maximum rate to 60 fps
dbSyncOn ( );
dbSyncRate ( 60 );
dbLoadObject ( "Objects/Marvin3.x",2 );
// our main loop
while ( LoopGDK ( ) )
{
// update the screen
dbSync ( );
}
// return back to windows
return;
}
Theres the code to load the object into DGDK, i think its a problem with DGDK reading the .x file, because the .x file loads fine into DBP.
Also when i move the camera its like the faces on the object are either see through or are jumping around. Any Ideas what to do?
Edit: I have also had this problem loading the darkmater skyboxes once i load it and move the faces/textures on all the objects jump around. But when the skybox is not loaded everything is fine.
Marvin the Magician by Soharix
http://forum.thegamecreators.com/?m=forum_view&t=141496&b=8&p=0