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3 Dimensional Chat / RPK Machine Gun

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Lemonade
15
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Joined: 10th Dec 2008
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Posted: 21st Dec 2008 06:58 Edited at: 21st Dec 2008 07:00
I was looking at Alucard's amazing gun models and I decided I would make a gun of my own. While I'm not nearly as good as him, I like how it turned out. Crit and comments welcome.



EDIT: for some reason the image isn't showing. I'll try to fix it.

DOUBLE EDIT: There, it's working.

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AndrewT
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 21st Dec 2008 15:04
Looks pretty good. How many polies? (you can look up in the corner of the screen, and the 'Fa:' number is the number of polygons.)

Lemonade
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Posted: 21st Dec 2008 22:39 Edited at: 21st Dec 2008 22:40
Thanks. There are 1157 polies. Any suggestions on how I could make it look better and more clean?
Alucard94
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Location: Stockholm, Sweden.
Posted: 21st Dec 2008 22:50
Heh, made me feel a little bit smug from the first sentence of your thread.
But okay, to be fair I'll comment a bit, your gun is pretty boxy, bevels work good to round models out pretty well, but don't count on them all the time, manually adding detail and rounding things off yourself is always recommended, it's just not always the quickest way of doing things.
You also have some triangles that could be easily converted into quads, but that probably won't matter if you end up using this for some game.
One more thing you should remember is that when you add elevations in the surface of the mesh, simple put things that stand out and such, get used to using separate objects instead of extruding and wasting polygons, as it will save a lot of poly's. Although depending on what engine (If you're making the weapon for a game) you're making it may not support multiple objects, but most engines do.
Your barrel cylinders also have an unnecessary amount of divisions on them, as they could easily be halved down without losing much detail. I tend to always use cylinders with 8 divisions.
Otherwise it looks good, keep it up.


Alucard94, the member of the future of the past.
Lemonade
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Posted: 22nd Dec 2008 00:06 Edited at: 22nd Dec 2008 03:43
Thanks Alucard. I'll try to implement your suggestions onto my next gun. One thing I'm not sure about; is there a tool for converting triangles to quads or do I need to do it manually?

EDIT: Another question I thought of. When I'm adding polies, say to curve the handle of a gun, do I make a line cut or is there a better way, say with extrusion?
Gibba gobba
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Joined: 21st Dec 2008
Location: regret
Posted: 22nd Dec 2008 05:05
looks great so far! is it possible to give it for free for use in fps creator?

-Yours Truly

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