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3 Dimensional Chat / UMP45 - Been working on it the whole afternoon

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Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 22nd Dec 2008 09:48 Edited at: 22nd Dec 2008 09:48
Hi.

Here's my latest piece of work, another UMP. I've been working on it the whole afternoon (for the sole reason that I have nothing to do) and I'm pretty pleased. I'll probably sell it on TurboSquid or something. I've no plans to UV Map it, texture it, or rig it.



C&C appreciated.

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Crav3
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Posted: 22nd Dec 2008 10:25
Wow, Thats some great work Toasty, theres not much to critique here. The only thing would be applying some smoothing groups to the round areas such as the scope and silencer etc so it looks more round.
Good stuff, You should have more afternoons with nothing to do! ahah

Crave
Frap
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Posted: 22nd Dec 2008 10:26
Word of advice, if you are going to sell it on Turbosquid, get a texture on it. I would be surprised if anyone bought this model with out it, as there a plenty of guns on there that are rigged and textured.

Good luck with it.

I give ip with thos baner fing as it never seems to work for me. I woll now stop wasting mu time.
Lemonade
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Posted: 22nd Dec 2008 10:28
Impressive looking gun! A lot of detail in there, good job.

How many polies?

Quote: "I've been working on it the whole afternoon"


I've been modeling guns for hours too.
Cyborg ART
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Posted: 22nd Dec 2008 10:30
Awesome! What do you use to make 3d?

Toasty Fresh
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Posted: 22nd Dec 2008 10:37
Quote: "Word of advice, if you are going to sell it on Turbosquid, get a texture on it."


Aw, bugger.

Quote: "How many polies?"


2,492 vertices.

Quote: "Awesome! What do you use to make 3d?"


Blender.

Thanks for all the kind comments.

John H
Retired Moderator
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Posted: 22nd Dec 2008 11:56
Soften some of those hard edges and you'll be good to go. Could you post a wireframe to show some geometry?

3D Game Art & Animation Major @ Champlain.edu
Maya | Photoshop | CrazyBump | ZBrush
WoW US Shattered Hand - http://www.paroxguild.com/
Toasty Fresh
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Posted: 22nd Dec 2008 12:31


There.

Quote: "Soften some of those hard edges and you'll be good to go."


I'm not really very linguistic when it comes to modeling, which ones are the hard edges?

tjaabee
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Posted: 22nd Dec 2008 21:33
Woha... Nice job, mate. But I think it would look even awesome-ier with a texture on, anyway, keep it up!

Best.

Yor mod has been erased by a signature. (Oops... something is wrong)
Crav3
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Posted: 22nd Dec 2008 23:58
Quote: "I'm not really very linguistic when it comes to modeling, which ones are the hard edges?"


I've circled the hard edges. What program are you using? You should be able to apply smoothing groups to the hard edges which doesn't add any extra poly's, it gives the illusion that its already smooth.
Toasty Fresh
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Posted: 23rd Dec 2008 00:13
CoffeeGrunt
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Posted: 23rd Dec 2008 00:18
just click on the object, go to the little square button at the bottom with highlighted corners, and click set smooth...

Alucard94
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Posted: 23rd Dec 2008 00:22
The model looks pretty good, better than a lot of models I've been seeing lately on this board. You have some strange mesh in some areas (Mainly some parts looking a bit too organic for their own good). Also the scope, while very cool, is a bit too wide. (I think, although for all I know, that might be the way the gun actually looks, it just sort of stood out for me.
Also you have a tiny bit of areas that you probably didn't need to detail as much.
But overall good job man.


Alucard94, the member of the future of the past.
CoffeeGrunt
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Posted: 23rd Dec 2008 00:23
Quote: "better than a lot of models I've been seeing lately on this board. "


Especialy mine...

Toasty Fresh
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Posted: 23rd Dec 2008 00:51
Thanks all.

Quote: "Also you have a tiny bit of areas that you probably didn't need to detail as much."


Meh, it's more of a recreational project than a proper one that I'll be intent on selling.

Insanity Complex
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Posted: 23rd Dec 2008 05:38
Quote: "2,492 vertices."


That's how many individual points there are on the model. People are looking for the number of faces


www.aeriagames.com <-They have some decent ones
Kodiak86
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Posted: 23rd Dec 2008 16:44
I'll take a guess and say that it's about... 623 faces maybe?
Alucard94
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Posted: 23rd Dec 2008 16:57
How can you guess a poly count.


Alucard94, the member of the future of the past.
darimc
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Posted: 23rd Dec 2008 17:17
Well, if he is using quads, couldn't you just divide the vertice number by 4?



Dar13
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Posted: 23rd Dec 2008 17:56
and for tris divide by three?

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Alucard94
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Posted: 23rd Dec 2008 17:57
I doubt it's only quads though. Most models aren't.


Alucard94, the member of the future of the past.
Toasty Fresh
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Posted: 24th Dec 2008 08:07
BlobVanDam
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Posted: 24th Dec 2008 10:51
Quote: "Well, if he is using quads, couldn't you just divide the vertice number by 4?"


That would assume that no polys are sharing vertices though.

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