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Dark GDK / importing from FPS Creator texture trouble

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puppyofkosh
17
Years of Service
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Joined: 9th Jan 2007
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Posted: 22nd Dec 2008 23:47
Hi, I've been messing around with DarkGDK, and I've tried importing a level from fpsc.

I made the level, built the game, and extracted universe.dbo.

My question is, with the textures being protected in "imageblock.bin", how do I access the textures for the map? The only solution I can think of is to install an older version of fpsc that does not protect the textures.

Any other, easier solutions?

Thanks.
roka
16
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Joined: 2nd Apr 2008
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Posted: 23rd Dec 2008 00:47
look at this http://www.darkgamestudio.com/movies.php
the video "Creating a game world and loading it into DBPro" i know you using gdk but is not a problem , read well the copie of the textures folder made by the man

after for me .....

this methode is not good for me because
after that you have made your level you need to remove all textures no needed in the copie of the textures folder that you have made or you need to make a fresh one and put one bye one

Roka The French Boy
puppyofkosh
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location:
Posted: 23rd Dec 2008 02:54
Thanks, it works fine now.

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