Quote: "you cant do that without an explosion or meele hit or gun shot"
HMMM
Quote: "V1.1.3 BETA 1 - 22/07/08
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* Seperated Game Creator Store from main FPSC interface (to allow store to be updated independently of editor code)
* Added PLRSETHEALTH and PLRSUBHEALTH to set the players health, and to subtract from the players health value
* Added ADDHEALTH, SUBHEALTH and SETHEALTH to set, increase and decrease the entities health value
* Added new HEALTHPRISON.FPI script to show use of above entity health commands"
I have not tried v1.13 yet, but the SUBHEALTH action might be able to break that window if you script it right.
I am still using V1.12 until I finished my zombie game, but now I am really thinking about starting over from scratch.
The new features of V113 and V114 are really tempting me to scrap my V112 project in order to upgrade.
Just the thought of throwing a rock through a window not being possible really urks me, so I may have to upgrade after all.
Lee has added about every feature that I ever dreamed of now that we have scancodes, headshots, variables, and entity health controls.
The FPI is really greater now than I ever imagined it would be, and the need for workarounds is rapidly fading away.
We really have a lot of control now to make things happen that were not possible before.
So, it's time to "get jiggy with it".
The FPSC Showcase is really going to shine in 2009.