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Dark GDK / Expanding Supported Formats?

Author
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Indecom
17
Years of Service
User Offline
Joined: 23rd May 2007
Location:
Posted: 28th Dec 2008 04:43
I'm just curious, for the project i want to do i need a good reliable model format with bone support. I understand that .x has this support, but all of the animations have to be saved in the single .x as well. What would be incredibly beneficial is support for md5 meshes and md5 animations, saved as 2 different entities, so switching an animation on the fly is much simpler than having to know the specific frames.

anyways, i'd like to know if its possible, or how its possible to add support for different formats. Would i have to use just the dx sdk and inject the loaded mesh some how, and if so how would i go about doing that?
AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 28th Dec 2008 06:17
You should take a look at this:

http://forum.thegamecreators.com/?m=forum_view&t=123392&b=22

It's a DarkGDK tutorial on loading custom media.

Indecom
17
Years of Service
User Offline
Joined: 23rd May 2007
Location:
Posted: 28th Dec 2008 06:32
Hey thanks!

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