Quote: "Is it possible to access the x,y, and z coordinates of a chosen vertex of an object?"
Yes.
Quote: "Assigning a memblock the same data as an object appears to be the right track, but how do I know what number to assign the second argument in 'MEMBLOCK FLOAT (N1,N2)' to get all three coordinates?"
A float is 4 bytes. Each single position in a memblock is 1 byte. If you need a float, then each float will have a length of 4 bytes. So in terms of X Y and Z, if the initial position of the vertex data is at byte 32, then
x#=memblock float(<memblock number>,32+0)
y#=memblock float(<memblock number>,32+4)
z#=memblock float(<memblock number>,32+8)
So every start position of the next set of vertices advances by 12 bytes:
position = 32 + (12*vertnumber)+ x, y, or z offset of 0,4, or 8 bytes
Quote: "And how do you get Sparky's DLL to work with non-pro Dark Basic in case that can tempt me away from writing my own collision detection? "
There's a link to the DBC version in this thread:
Ground Collision
Enjoy your day.