hi everyone!
I am sorry for my bad english (I'm a french guy) and I hope you will understand my actual problem :
I am now trying to develop a video game using dark GDK and VS2008 Express. At this stage, I want to add a bloom effect by using the advanced shaders tutorial given with darkGDK. The problem is, the image I get out of camera 1 (with the bloom effect on it) gets brighter and brighter untill it becomes completely white. The differences between the tutorial and my game development is that camera 0 is out of the scene and that the quand.fx is still not applied to the plane which faces only camera 0. So I see a blue screen (backdrop of camera 0) and a plane with this image which is becoming white on it. Camera 1 is weel placed.
Do you have an idea?
thank you in advance, and once more sorry if my english is bad, I hope you'll understand
@xi@g@me
Oh! and merry chistmas and a happy new year for all of you