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Dark GDK / DGDK Bug - Mouse Position

Author
Message
Sharp Bullet
16
Years of Service
User Offline
Joined: 5th Feb 2008
Location: Pluto
Posted: 31st Dec 2008 03:14
I've found a BUG in DGDK. Well... I think so

I made a function which gets X and Y position of mouse and print them on screen.

This function is called from the main loop and if I press the Escape Button the functions dbMouseX() and dbMouseY() will have the same values like ones before pressing the Esc Button.


SomeBody PLEASE REPORT TO LEE!!
Thanks!

PS: Sorry for my bad english

First say to yourself what you would be; and then do what you have to do.
Carlos
20
Years of Service
User Offline
Joined: 26th Mar 2004
Location:
Posted: 31st Dec 2008 12:36
How could it be a BUG?
When you move your mouse cursor to the X button, the cursor position is outside the game window......
IanM
Retired Moderator
22
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 31st Dec 2008 13:30
Under normal circumstances, when you press the escape key, you should arrange for your program to end. Because that's what's expected to happen and you aren't doing it, you are going to get strange results like this.

If you don't want your program to work in that way, you use the dbDisableEscapekey() function to switch that functionality off. If you do that, you'll need to ensure that there is some other way for your program to be ended.

Sharp Bullet
16
Years of Service
User Offline
Joined: 5th Feb 2008
Location: Pluto
Posted: 1st Jan 2009 00:44
I've made that and it works!

Thanks a lot IanM!

Cheers!

First say to yourself what you would be; and then do what you have to do.

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