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Work in Progress / Dream- OFFICIAL DEMO RELEASE

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Bizar Guy
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Posted: 8th Jun 2009 04:54 Edited at: 8th Jun 2009 04:56
@TheZachadoodle, what the heck?

@Jeku, so many, many updates... I'll try to be better about updating.

The 18th level is progressing nicely now, though still not in a showable state. HOWEVER. Here is a vid displaying many of the updates added since the demo. See if you can spot them, many of them are fair subtle. Also, this will will a peak at some of the later levels, more so than I have shown before.

Click Here


MonoCoder
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Posted: 8th Jun 2009 14:11
If a few seconds later the lava exploded into a fiery pillar of whoosh then you may very well have created the best game ever.

actual regardings: Ouch is pretty funny first time. Appearing every subsequent time lessens the impact. If funny wasn't the aim anyway, then still reappearance isn't all that necessary. Unless of course you mix it up depending on how he dies - "Christ that burns" or "Water Water everywhere and I still missed it" or "Those lasers have probably given me cancer", just for god's sake don't phrase it like I do ;] - could inject additional awesome.

Unless of course I've missed something and it's already been suggested or some'etes idk god i'm a packet of fail


PS: Played the demo some time back and saw that it was good. Fun and inventive.

Gets ignored a lot.
Darth Kiwi
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Posted: 8th Jun 2009 21:32
Ooh, looked very good. Some of those later levels looked wonderfully complex and puzzling - can't wait to try them!

About the camera: in the first level we see which has lava, there's one bit where you go behind a series of blocks and it looks like it's a little hard to see the character. However, later on with the laser maze level where the camera pops up and looks down on the maze and so on, I was really impressed with how the camera reacted sensibly to the player's location, so well done there.

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zzz
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Posted: 8th Jun 2009 22:23
The end of the volcano level is really cool!

I predict DOOM
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Posted: 9th Jun 2009 16:07
this game looks so mystical i lik it. the backgrounds look bewteefawl but the guys looks bit weerd. but youll make this juice stuff, man, itll rock!

Hay
Fallout3fan
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Posted: 10th Jun 2009 00:20
Quote: "@TheZachadoodle, what the heck?"

I seriously want to help dude. I have 5 level ideas I probably help you a little bit in your game. I known want I'm doing in the game and what your doing game and how we both can benefit.Ben can I please can I help in the game!
Alfa x
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Posted: 10th Jun 2009 15:32 Edited at: 10th Jun 2009 15:36
Quote: "See if you can spot them, many of them are fair subtle"


I think

The light in the spiral door.

The bloom like effect in one of the levels.

The game looks a little faster.

In the volcano level at the bottom you can see some fine red lines
at the back from what is left of the lava.


Hope i can guess something!


The game as art is marvelous, you seriously had achieved your goal.
TheComet
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Posted: 10th Jun 2009 16:25
@ Bizar Guy

This is sooooooo awesome!

I did expect some more dramatic music in the lava pits, though...

TheComet


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Bizar Guy
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Posted: 10th Jun 2009 18:09 Edited at: 10th Jun 2009 20:45
Quote: "f a few seconds later the lava exploded into a fiery pillar of whoosh then you may very well have created the best game ever."

Well, it's not in place yet, but it will happen. That and there will be steam rising with you even if you can't see the lava. And about the Ouch, well you won't see it nearly as much as I showed it in all likely hood all at once, though I'm considering is saying something different the second time you get hurt. The third time the level resets. I have no plans for different saying based on how you get hurt.

@ Darth Kiwi, I'll look about adjusting the camera a bit there, it couldn't hurt.

@ zzz, thanks! I hope it gets even cooler once I add the eruption.

@ I predict DOOM, thanks. Unfortunately the model will not be changing. My biggest issue with it currently is that there is no reason as of yet for his outfit. I'll think of something, but too far into development to go redesigning the main character at all.

Quote: "I seriously want to help dude. I have 5 level ideas I probably help you a little bit in your game. I known want I'm doing in the game and what your doing game and how we both can benefit.Ben can I please can I help in the game!"

I appreciate the offer, but no thank you. I have more level ideas than I know what to do with, and I'm already on the last level. I'm having 19 levels very intentionally, and there is a complex story structure I'm not about to go and break. You can of course email me the ideas, and I will consider them. But that's it.

@ Alfa x, nice guesses, but unfortunately those have all been there for years.

A few of the things:
-Kel now breaths
-moves when he talks
-makes appropriate impact when he falls (does not effect gameplay)
-Health bar is removed (though you would not know it from the demo)
-Blocks squish slightly when they fall
-Dark particle float away from the backs of doors
-Changes to improve some of the later levels
-Camera improvements
-Improved lava


Some things not seen in vid:
-Slight changing of the rock and ground and eye textures in the Eye cut scene
-Improovements to various backgrounds
-Lv18 progress
-The half of the game I have been keeping secret has gone through major overhauls
-File size has been shrunk, while quality has been improved
-Wide screen support
-Higher resolution support

And more. That's most of the important stuff to note though.

@ TheComet, thanks! The first lava level is not that dramatic, though the reason the other one has that upbeat music is because that is the rising level music. It should fit more once the steam is added. Also, the epic dramatic music is reserved for very few levels and cut scenes. I think the game only has six songs total.


Thank you everyone for watching! I really want to finish before the end of august!! We'll see how that goes.

TheComet
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Posted: 10th Jun 2009 18:24
I forgot to mention, very very nice lava effects! Did you check out Kirby 64 - and the Crystal Shards/Neo Star/Level 3 in the end?

TheComet


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Bizar Guy
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Posted: 10th Jun 2009 20:50
I checked it out, however I did not change the lava effect any since I changed it with the volcano.

Bizar Guy
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Posted: 11th Jun 2009 05:44
Yeah yeah, double post. I'm UPDATING though!

Alright, zzz inspired me to redo the texture for Kel (the main character). I've left his suit unchanged as I found in testing that it was a vital part of the color composition, and redoing it even in the same color didn't fit perfectly onto the model. However I vastly improved the face and hair. It took me a while, but I think I finally got this new face to face a bit of personality on it. I'm not certain it's done, but it's a HUGE improvement, especially in motion.






And here's a sort of development history of Dream in pics, starting with the final version of Block Verse, and ending with Dream with the new Kel texture:









Profit
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Posted: 11th Jun 2009 06:04
This is just 3d block man? Am I missing something here?


zzz
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Posted: 11th Jun 2009 13:16 Edited at: 11th Jun 2009 13:18
Quote: "but it's a HUGE improvement, especially in motion."

May we see it in motion? "plz"
It does look really good!
I don't know why, but the second pic looks a lot better
than the first one. Are they two different textures?

Quote: "Alright, zzz inspired me"

That's what I do!

Alucard94
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Posted: 11th Jun 2009 22:02
I love the atmosphere you've got going on, this is just looking better and better man.


Alucard94, the member of the future of the past.
Bizar Guy
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Posted: 12th Jun 2009 03:39
Quote: "This is just 3d block man? Am I missing something here?"

Well, let's see. Have you played the demo or watched the movies?

@ zzz, ok ok, I'll put together a short vid. But nope, that's the same texture. Kel just looks really aweful from that angle. Did with the older texture too. I've fixed it so the camera is a bit different in that scene, he looks much better.

@ Alucard94, thank you!

And another update I'll show in that vid I mentioned, is thanks to me pointing out zzz should improve his smooth movement, I decided to add my own. Kel now has a very small acceleration and deceleration time. That, and if you hold down the directional key, he wont slow down and he'll run across the grid like he has done. I likes it, though it needs a bit more work before I call it done.

Profit
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Posted: 12th Jun 2009 05:14 Edited at: 12th Jun 2009 05:15
Quote: "Well, let's see. Have you played the demo or watched the movies?"

The demo didn't work on my computer, but I have seen a few of the videos.


Fallout3fan
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Posted: 13th Jun 2009 07:06
I'm confused. First I thought when you said you got rid of the heath system I thought it would be fun and frustrating like most puzzle games, but in later video you just showed there was still health. Now you changed Kel which I expected it to be a different model cause you had a hard time animating him. The game I get but its kinda of sloppy having him jerk around in the movie scenes. Also, if you tell me what your email is I might try blender and help you make a better looking Kel if that is what you want, which will end up as a no...

Profit
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Posted: 13th Jun 2009 07:14




Does anyone see the difference between these 2 pictures besides the background? I just spent 5 minutes trying to find one, but I wasn't able to.


TheComet
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Posted: 13th Jun 2009 12:37
Sure, the hole background is different, the character is slightly brighter, the "Press to continue" is white, not blue and the black stuff behind the door is ghosted.

TheComet


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Bizar Guy
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Posted: 13th Jun 2009 17:00 Edited at: 14th Jun 2009 23:47
@ TheZachadoodle, I removed the health bar, not the health system. Also, no thank you, I do NOT want you help making a new model. My modeling skills have improved a tiny bit in the years since I made that. Also, I don't think realize, but this is made in DBC. DBC can't handle bone animations. I animate thus by texportingthe same model in many positions. WhileI would love to add a few more frames, I no longer own the computer he was modeled on, and even if I found the animated model, the texture information would be lost. While I could animate by having each individual limb be separate, I would no longer be able to create the smooth outline. Also, many people seem to like the stop motion syle movement, one of the main reasons I didn't to too much to it while I still could. Now I'm not saying I wont make a new model at some point, just that I don't see it happening right now.

No, I don't want your help. That's final. It is very nice of you to offer still. Thank you for being much better than the last thread.

@ Profit, well, in a still picture you wouldn't see most of the differences, but did you really look at that for 5 minutes and only the that the background is different? Also, you seem to not realize that my life does not revolve around this game. It's not done yet because in 2 years I haven't had the time to devote to it. I'm not sure you've followed this long enough to know, but I'm an artist far before I'm a game maker. I'm also in college. I just happen to be one of the few here who can really stick to a project. So what you see when you play the game more is a level of polish you don't find usually in a DB game. ...And the puzzles are good.

It's a shame you weren't able to play the demo. I'd rather if possible you show how unimpressed you are after playing though.
So, could you tell me the specs of you computer and what operating system you're running? Would be very helpful. Or was it a problem with downloading? If it's an issue I can fix, I'd love to do so.

@ TheComet, yep, There are far more differences, if I can get a vid of both to compare. I'll try and get that as well into the vid I've mentioned.


EDIT: Alright, I've discussed with a number of people, and I may make a new model (I still don't think it will happen). The texture would be different, as would the suit, however the number of frames would be the same, as would the color scheme. I've found most people really enjoy the stop motion style, and were actually against me adding more frames. I might still add 2 to the movement though if I do this. However, this would be one of the last changes to the game. I'll decide after I make the Daken models. Daken are a different species, sort of like humans with wolfish features and ears, that can run on all fours just as well as walk upright. They appear later in the game... and they are something I AM aloud to show.

Seppuku Arts
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Posted: 14th Jun 2009 01:28
Bizar Guy, did I ever mention that I love you, but only in the purest kind of love.

In other words, I really like how this game is coming along.

The Goldorak
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Posted: 14th Jun 2009 02:01
Wonderfull, very good job !!

Darkbasic is great !
JLMoondog
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Posted: 14th Jun 2009 23:38
Down with the haters, I've been following this game since you first started up the project. I love seeing the progress because your always updating some major aspect of the game.

I don't know why your redoing the main character, I love the choppy movement and the look of the character. Your game has it's own style, by changing the character I'd hate to see it fall from that style.

Though good luck in whatever you do.

tha_rami
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Posted: 16th Jun 2009 04:48
BLASPHEMY.

You're not changing Kel's model or animation, and that's final. Understood, young man?

In any case, looking good still. Seems to be more and more polished every time I see something.


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Bizar Guy
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Posted: 19th Jun 2009 21:54 Edited at: 19th Jun 2009 22:00
Ok, it looks like peopleare against me remodeling the character. Note I did not say I was going to, just that I would consider it after seeing how the next character I have to model for the game come out. So it's looking more like a "no" STILL, but I'm not going to make a promise either way.

Quote: "Bizar Guy, did I ever mention that I love you, but only in the purest kind of love."

Thank you...


Quote: "You're not changing Kel's model or animation, and that's final. Understood, young man?"

I'm pretty certain we're about the same age.

Well, here's that new vid you wanted of the new texture. You'll also get a better veiw at the new talking and breathing in it, and MAYBE you might see the smoother movement. probably not though, as it's pretty subtle. Enjoy.

New Texture Vid

Edit: so it's known, I have more than just the vid of the eye made cut scene wise, a good bit more. However, y'all ain't 'loud ta see it yet.

JLMoondog
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Posted: 20th Jun 2009 00:10
Fallout3fan
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Posted: 24th Jun 2009 19:16 Edited at: 24th Jun 2009 19:18
THIS IS THE BEST PUZZLE GAME OF 2009!!!
I love the improvements you made and I'm glad you paid attention to me when it came to Kel walking. At first it look like he is some evil crazy teleporting ninja to just a a regular cartoon walking. I really love the music you picked and I really love the gameplay in Dream. This game is really awesome and I'm looking forward to buying it and it's defiantly way cooler than these books http://chooseyourownadventure.ytmnd.com/ (WARNING STRONG LANGUAGE)
Although only three questions remain.
1. Can Dream be sold at Amazon.com?
2. Is there going to be a trailer for Dream
3. Is the story for dream like the movie Eraserhead?

Seppuku Arts
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Posted: 28th Jun 2009 11:56
I'm loving the video, it went in tune with the music I was listening to. I think everything is coming together very nicely.

Bizar Guy
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Posted: 8th Jul 2009 17:42
Thanks every one.

1. Can Dream be sold at Amazon.com?
Probably, though I have no plans to. I'll be more concerned with how to sell this once I finish.
2. Is there going to be a trailer for Dream
Yes, a good one.
3. Is the story for dream like the movie Eraserhead?
I've never seen it, but probably not, I'm going to say. Here, let me wiki it. Ok, I just did. No, Dream's story is nothing of the sort.

Given that I posted almost 20 days ago, I haven't spent much time working on Dream. The 18th Level is taking a long time, as when lost everything I did I had trouble motivating myself to start again. I did rebuild what I had and more, though the level is far larger than any of the others, and is hard to build without a real editor. Why don't I have an editor? Because I wasn't good enough at coding when I started Dream. With half a level left, there's no point now. My next game will have an editor, but not this one.

I have added a number of scenes to the 19th level, and fixed various bugs that involved re watching cut-scenes. I also added in story specifics that take place later in the game, some involving aspects of the static.

But mostly my free time has been taken up by drawing and writing. I'm an artist and a want to be graphic novelist before game designer. Dream itself is part of a much larger story that I'm going to be drawing comics about, and have a few short stories about. That has gone pretty well, if you want to see some of the art I've been doing, it's here. http://bizarguy.deviantart.com/.

Once I get a bit farther on the 18th level, I'll show a show of what it looks like in Wip form. What's interesting about the level right now it that without any background, it has a somewhat staggering draw distance relatively.

Darth Kiwi
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Posted: 9th Jul 2009 03:09
It's awful having to redo stuff you've already done. I lost my memory stick at school last year and lost about half the work I'd done on a novel there. Writing that material again was twice as hard as doing it the first time.

Keep going, though: I don't need to tell you how near you are to finishing this thing

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Bizar Guy
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Posted: 9th Jul 2009 17:19 Edited at: 9th Jul 2009 17:34
Quote: "Keep going, though: I don't need to tell you how near you are to finishing this thing "

Don't I know it.

Anyways, I saw thing thread about the 2010 IGF, and decided that I should enter Dream into it. Then I looked at the 2010 IGF Student Showcase Competition, which is seperate from the main one, and decided as it's free to enter and my chances of anything are way higher, I'll go for that one. So... as the deadline is November 15th, I'd better be finished before then.

We'll see, I can only remember two times I really kept a deadline in Dreams history. Let's say I need to be finished by November 1st, with a goal of October 19th. Hopefully, I can finish way before then with the major stuff, and just add polish and optimize.

What needs to be done? Well, without ignoring anything...

-Finish the 18th level puzzle
-The 18th level background
-The 18th level events
-Finish the 18th level camera
-The 18th levels 4 cut-scenes
-The 19th level interior
-The 19th levels 2 cut-scenes
-Finish The 19th levels events
-The Daken model and textures
-The Dream Town cut-scenes
-Alternate cut-scenes for the Hidden City level
-Update events for the Hidden City level
-Update background for the Hidden City level
-Rising Lava events
-Rising Lava steam
-Rising Lava eruption
-Fix names in menu for rising levels
-Drawings of 2 characters in multiple positions
-All unmade text
-Finish Movies menu
-Fix bugs with re watching opening
-Fix slowdown in LOD Forest
-Fix slowdown in The Sanctuary
-Clean up boarders of Eye texture
-Update various no longer cannon text
-Add higher and widescreen resolutions
-Add hurt by energy beam effect
-Add varying hurt text
-Fix music fade in opening before text
-Increase text time length and make space bar as well as escape skip for it
-Make text in opening more cannon
-Build installable
-Write read me
-Maybe find some way to add a help system (Dream gets hard)
-Maybe improve mouse controls
-Maybe a windowed mode
-Maybe spread out load times
-Possibly more, though that's all I can think of right now

Edit: I'm also worried about how Slow Dream runs on certain computers, mostly because in any other language it would run at lightning speed. I'm thinking changing languages it out of the question at this point, but optimizing certainly isn't.

Edit:
And here are the last two videos for anyone who missed them:
Dream Update Vid
New Texture Vid

Bizar Guy
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Posted: 22nd Jul 2009 06:11 Edited at: 22nd Jul 2009 06:33
WIP Level 18





No background yet, still refining parts or the puzzle, and still more camera work. Then I can start to work on the scenes and cut scenes in the level. This level took a good amount of work to plan out, and once I had it all out and confirmed it worked, I went through the process of making it work better in 3D, streamlining it, improving the puzzles, and adding more aspects. I haven't had it tested by others yet, but I'm going to guesstimate that this level could take between 1-2 hours to solve. This is with minimal busywork.

Edit: If I were to compare this level to anything, I would compare it to the last colossus in sotc. This is the boss fight of the game, if you will.

JLMoondog
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Posted: 22nd Jul 2009 18:50
Oly moly!

The level looks intense, thinking wise. I'm hoping you add a 'quicksave' feature, or at least a 'save level progress' feature.

I love puzzle games, so if it's as challenging as you claim I'd be playing it till I've solved it. Though looking at it through a 'casual gamer's' perspective, 2 hours for one level could be a bit much.

I think your game could fall in both categories; 'casual' and 'puzzle enthusiast' game. Catering to both could be very beneficial to you in the end.

...though that's just my opinion. Keep up the great work.

zzz
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Posted: 22nd Jul 2009 18:57 Edited at: 22nd Jul 2009 19:00
It sure takes some skill to put together such a large level in a puzzle game! Kudos, keep it up!

Jimpo
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Posted: 22nd Jul 2009 20:41
Quote: "I'm going to guesstimate that this level could take between 1-2 hours to solve."

Please, please tell me you can save your progress mid-level.

Bizar Guy
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Posted: 23rd Jul 2009 09:48 Edited at: 23rd Jul 2009 13:14
Understand, the way puzzles work in Dream a progress save mid level is pointless. Mostly because it's very easy to screw up and have to restart a puzzle, or make a mistake early on. Each part of the puzzle interacts with the others, it's not made of walled off rooms. When I said 1-2 hours, I wasn't talking about running through the level, but solving- taking into account retries. I'm gonna guess I can run the level in around 20 minutes, though I haven't kept track yet. I promise to track how long it takes my main play tester in a few days. That will also give me a good gauge of the difficulty.



(as compared to last screen in last post)

The puzzle has gone through more major revisions since I last posted. Not as many as in between getting the level built and then posting, but a lot. The design has been simplified, and the puzzle made more difficult and cleverer. There are fewer paths on the lower level, and that's where the really challenging part of the level is. This simplified the cameras, and made the run through easier and faster than before. Now off to a family reunion for a week!

I swear, every time I get myself working on this and really get into it, the universe does everything it can to stop me. I almost lost the 18th level again when my computer froze up and the main file was corupted again. Luckily I had just backed up.

Alfa x
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Posted: 25th Jul 2009 00:34
Quote: "I swear, every time I get myself working on this and really get into it, the universe does everything it can to stop me. I almost lost the 18th level again when my computer froze up and the main file was corupted again. Luckily I had just backed up."


thanks God.
tha_rami
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Posted: 25th Jul 2009 02:02
Looks like one hell of a puzzle there. Should be interesting - I haven't played this particular one yet and if they're anything as difficult as the later puzzles in the version I played, I think we're in for a brainwrecking treat.


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Bizar Guy
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Posted: 28th Jul 2009 21:44 Edited at: 29th Jul 2009 00:07
Alright, level has been tested by someone besides myself now. I've confirmed this is the hardest level.

He took 2 sessions, the first 1:10 long, the second 0:55 long (hours:minutes). I gave him two hints, and decided upon two small changes to the level to better balance it. I think if he had played Dream strait through, and the two changes had been in place, the total level time would be more along the lines of 1:30-1:50, and might not have needed the hints. By hints I mean very slight suggestions asking what he's doing, why, and recommending he look at a certain part of the level. I can also guarantee there is no need for a quick save. The level itself can be navigated fairly quickly once you know a part of the puzzle. I was also told that building and crossing the "bridge" was very epic.

I'm going to say now that
-Finish the 18th level puzzle
-Finish the 18th level camera
-Fix slowdown in LOD Forest
are done. Any changes now made to the 18th level puzzle and camera go under -Slight adjustments to levels

Here's comparison shots. The background things are mock ups I made for the testers benefit.




You might notice that in the last screen, the "press space to undo" text in in a different spot. I've made the "press space" texts position themselves on screen in relation to the player, fade in and out like the tutorial text only faster, and made them hover like the main menu text. It looks awesome in motion. Unseen here, I've made the water effect move more like water.

Edit: @tha_rami, this one is the botb of the later levels, you'll love it.

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Posted: 28th Jul 2009 22:16
Very cool. How much more work do you plan for the game? Ever thought of an opening/closing cinematic?

Looking good as always.

Fallout3fan
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Posted: 29th Jul 2009 01:35
I like of how this is the hardest level in the game Now I can where most gameplay time is going to be in The Hard Levels. I think we should no longer worry about how many levels are in dream cause this is enough to be an actual puzzle game like if you've ever played Killer 7 the game is seperated in 6 levels and looks easy but is really huge and is sometimes hard. Anyway love your game Bizar and that looks like one God like of a level you have there.

Im a making a game soon..
Profit
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Posted: 29th Jul 2009 01:54 Edited at: 29th Jul 2009 01:54
I was worried that this game would not contain enough food to make it worth the price.

Then I saw the pictures and realized that there is plenty of food in this game.

Then I remembered that your games don't work on my computer...


Darth Kiwi
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Posted: 29th Jul 2009 22:40
Wow, this is looking more and more impressive each time I check this thread

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
Bizar Guy
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Posted: 31st Jul 2009 18:06
Quote: "Very cool. How much more work do you plan for the game? Ever thought of an opening/closing cinematic?"

Well there's a list at the top of the page outlining most of what I think needs to be done, and there already is an opening.
That said, I'm now redoing the drawn part to feature more story points.

@TheZachadoodle, yeah, I'd say more than half the game is the last third of the levels.

@Profit, oh yeah, there's plenty here. Can you give me the specs of your computer? Also do other DBC games work on your computer such as Soul Hunter or Evochron Legends? If you haven't tried both of those, I suggest downloading the demos.

@Darth Kiwi, thank you!

Here's a gif animation I whipped up for fun:


Currently I'm working of the background, I'll post when it's father along.

zzz
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Location: Sweden
Posted: 1st Aug 2009 13:18
Why? You killed it!

tha_rami
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Location: Netherlands
Posted: 1st Aug 2009 22:09
The subliminal message here is: LOVE NEEDS TO BURN.

Apparently.


A mod has been erased by your signature because it was larger than 600x120
Profit
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Posted: 2nd Aug 2009 01:50
The subliminal message here is: CONVERT BLOCK-MAN INTO 3D AND YOU HAVE YOURSELF SOME ART.

Apparently.


tha_rami
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Location: Netherlands
Posted: 3rd Aug 2009 05:12
That made very little sense...

There are quite some carefully made artistic choices and designing style in Dream that put it above simply 'Blockman in 3D'. Sure, the true basic mechanics are similar, but that's far from all there is to the game.

Maybe I misunderstood your post?


A mod has been erased by your signature because it was larger than 600x120
Bizar Guy
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Posted: 3rd Aug 2009 17:16
The subliminal message here is:
Not in cruelty,
Not in wrath,
The Reaper came today.
An Angel visited this gray path
And took the cube away.



Quote: "CONVERT BLOCK-MAN INTO 3D AND YOU HAVE YOURSELF SOME ART"

Technically, any human endeavor beyond survival is art, though yes, when I say games as art I mean high art. I was about to go into a long description of the specifics, but then thought, nah. I'd still really like to figure out why none of my games work on you computer, so if you'd be so kind, could you give me your specs and tell me if Soul Hunter works on your comp?

Still working of the background, there's a lot of it.

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