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FPSC Classic Product Chat / Stuck at Calculating Object Light

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Marc Steene
FPSC Master
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 31st Dec 2008 09:45 Edited at: 31st Dec 2008 10:54
I know this is probably a bug report, but I was interested to know if anyone else has experianced this.



It gets stuck at Calculating Object Light[107/354]. I've tried rebuilding twice and let it build all night and it's still stuck on 107.

I'm using full lightmaps, and a reasonable amount of lights, and almost no dynamic objects with shaders on. Here's some stuff I changed in my setup.ini

lightmaptexsize=1024
lightmapquality=40

Obviously this will slow it down a bit, but I'm sure it wouldn't be that much:S

Laptop Specs:

Windows Vista Home Premium
Intel Core Duo T5550 @1.83Ghz
3GB RAM
358MB Integrated Graphics Memory

My FPSC version is V1.13

Any ideas?

EDIT: I just counted the lights in my level, and I have 25+ static and 7 dynamic I'll remove some of the lights and see if that fixes it lol

EDIT2: Removed about 12 static lights and 3 dynamic lights and it still freezes in the same place...

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V2 - http://forum.thegamecreators.com/?m=forum_view&t=124709&b=24
Codstre
15
Years of Service
User Offline
Joined: 25th Dec 2008
Location: Washington
Posted: 31st Dec 2008 11:38
im new to FPSC but i would make sure that you can play the level. then if you can, make sure everything in the Build Game Window (all of the tabs) are correct. If they are all correct and you can play the game, you should have no problem building the game.

-Cody

http://faultgaming.webs.com/
Butt monkey
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location: Scotland
Posted: 31st Dec 2008 12:56
Put the textside back down to 512 and see if that helps. If not, just as a test put the quality back to its original...
ninja9578
16
Years of Service
User Offline
Joined: 25th May 2008
Location:
Posted: 31st Dec 2008 15:21
How long are you letting it run for? The tutorials say to let the build run over night. I haven't looked at the sourcecode, but I'd assume that FPSC uses raytracing to bake the light. This is painfully slow. Static lights would be the ones that are baked during build time, so I don't think dynamic lights will take much time at all.

Nothing is impossible
Marc Steene
FPSC Master
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 31st Dec 2008 16:23
I let it run over night, and it was on the same 107 and the same 62%. I'll try reverting the texture qualities.

Coming Soon...
Avid
17
Years of Service
User Offline
Joined: 24th Jun 2007
Location:
Posted: 31st Dec 2008 17:06
You're running vista aren't you? Try turning UAC off and that might fix it. FPSC doesn't support Vista so it's not surprising.

Visit my site http://www.fpsmodels.com for models and media for fps creator.
Marc Steene
FPSC Master
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 31st Dec 2008 17:30
Thanks for that Avid, but UAC was already off

Full lightmapping works ok in all other levels, just this particular one.

Coming Soon...

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