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FPSC Classic Product Chat / Official FPSC Migration Discussion Thread

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Marc Steene
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Posted: 31st Dec 2008 11:34 Edited at: 29th Jan 2011 18:37


N.B. PLEASE POST ISSUES/BUGS RELATING TO V118 IN LEE'S 118 THREAD AVAILABLE HERE: http://forum.thegamecreators.com/?m=forum_view&t=176670&b=21

This post has been cleared out and reorganised due to the release of 1.17 to make it easier to follow. Thanks to knxrb for the graphics

X10 User? See the message from Lee below:

Quote: "We are not planning anything else for X10, as it stands on it's own as a game creator for DirectX 10 and Windows Vista. All new features moving forward will be through X9, with many of these features planned as a free update. X10 users will also be able to use their X10 serial codes to activate the free version of X9 so they can also enjoy the benefits of FPSC development moving forward. We have also released the X10 source code on the website for those who wish to take the engine in a different direction. It is much better for a small team like us to focus on a single code base, and the current X9 V117 internal version is already superior to X10 in a number of ways including realistic talking characters, better DarkAI scripting, backwards compatible with PS 2.0 (for low-spec PC compatibility) and a gamut of new features from various enthusiast mods. Hope this gives you more insight into what we are planning for the future."




v1.18 Major Features

-------------------------------------------------------------------
Graphical Features
-------------------------------------------------------------------
Support for anti-aliasing. Level of AA controlled via flag in setup.ini.
Particle decal animations
Water
Entity Flak
GUI Subsystem

-------------------------------------------------------------------
Gameplay Features
-------------------------------------------------------------------
Settings Menu
Project Blue's Variable System
Support for Weapon Melee Animations (Guns can both shoot and melee)
All sound will pause when the game is paused
Options to disable video skipping
Scriptable Flak
Pixel Perfect hit detection



v1.17 Major Features

-------------------------------------------------------------------
Graphical Features
-------------------------------------------------------------------

Bloom (Fullscreen Shader)
Depth of Field (Fullscreen Shader)
X10 Normal Mapping (PS2.0 Shader)
Specular Mapping (PS2.0 Shader)
Animated Light Effects
Particle System
Displacement Mapping
Tone Mapping
Updated Stock Characters

-------------------------------------------------------------------
Gameplay Features
-------------------------------------------------------------------

Ragdoll
Timer Based Logic
Updated ODE Physics
Entity Timers
DarkAI
DarkVoices

-------------------------------------------------------------------
Miscellaneous Features
-------------------------------------------------------------------

Dualshock controller support
AirMod Integration



UPDATE 13/10/10

Lee has released BETAs 1 and 2 of the v1.18 FPSC Update.

http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA1.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA2.zip

N.B. PLEASE POST ISSUES/BUGS RELATING TO V118 IN LEE'S 118 THREAD AVAILABLE HERE: http://forum.thegamecreators.com/?m=forum_view&t=176670&b=21

UPDATE 07/08/2010

Resident forum member and multiplayer expert knxrb (Robert Knox) has joined the Lee-Hockeykid conglomerate and is working adding features to the engine as well as bug fixing.

UPDATE 25/08/2010

The FPI commands required for the settings menu have been added to the source code. The settings menu is now completed.

UPDATE 06/08/2010

Project Blue's variable system has been added to v1.18, and the bloom power has been halved by default.

UPDATE 04/08/2010

BETA 1 of update v1.18 has been made available by Lee and can be downloaded HERE



DarkAI



Ragdoll


Shaders


Particle System


Depth of Field





[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
djmaster
User Banned
Posted: 31st Dec 2008 11:38
will the serial bug be fixed? its still bugging me in v113

Current FPSC Projects:
When Zombies Attack-20% (ON HOLD)
Doomsday RPG-5%
Codstre
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Posted: 31st Dec 2008 11:48 Edited at: 1st Jan 2009 23:08
this update will be free to all users, even if you updated from the Free Version? or do you have to have the $60.00 version??

EDIT: is it free if you updated the FPS Creator Free with the TGC Store upgrade, or does it require the Full Version (or is the Upgrade from FPS Creator Free the Full Version)?

-Cody

http://faultgaming.webs.com/
Marc Steene
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Posted: 31st Dec 2008 11:52
Added it to the list

Free Segment Packs: V1-http://forum.thegamecreators.com/?m=forum_view&t=124552&b=24
V2 - http://forum.thegamecreators.com/?m=forum_view&t=124709&b=24
Marc Steene
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Posted: 31st Dec 2008 12:49
Updated the original posts format and added new information

Coming Soon...
Butt monkey
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Posted: 31st Dec 2008 12:59
Personally I don't think the serial bug is a big deal at all. It'll probably be fixed in the next update.

As for the migration, I'll beleive all of these features when it is released.

For a release date I'd say 2010, what do you guys think?
Indy Dude
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Posted: 31st Dec 2008 14:54
Not sure. I hope it happens though, all fpsc users need that stuff.
Demon Air 3D
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Posted: 31st Dec 2008 15:53 Edited at: 31st Dec 2008 15:58
very exiting thinking about it. and we will be getting melee? awsome
and it better come out this year lol

also i think this should be in the stickies for people to see...
Marc Steene
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Posted: 31st Dec 2008 16:01
I'm quite excited about the melee aswell, if you noticed, ErrantAI's weapons already had melee animations with them in case this was ever implemented

Coming Soon...
Bejasc3D
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Posted: 31st Dec 2008 16:09
So, when exactly is this coming out?

~/BennyBoy\~
Marc Steene
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Posted: 31st Dec 2008 16:20
As far as the community is aware, work hasn't started so Mid/Late 2009/2010

Coming Soon...
Demon Air 3D
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Posted: 31st Dec 2008 16:25 Edited at: 31st Dec 2008 16:29
it better be this year though lol i cant wait 2010. i could be dead lol
Marc Steene
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Posted: 31st Dec 2008 16:37
Or the technology would be even more outdated

Coming Soon...
Robert F
User Banned
Posted: 31st Dec 2008 16:45
Why even make this thread yet... It will probably just be locked. Thought I really do like the idea of more video and audio formats

tjaabee
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Posted: 31st Dec 2008 16:48
What is really the difference between V2.0 and the migration? Do you guys belive that we could have both installed to get all of the stuff?

Best.

Yor mod has been erased by a signature. (Oops... something is wrong)
Marc Steene
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Posted: 31st Dec 2008 16:56
FPSC V2 is the same as V1 but with the speed and stability update, and it will remain open source so modders can still create mods.

The migration has all the other features listed but will not be open source.

Quote: "Why even make this thread yet... It will probably just be locked"


So the community can discuss what they think about the migration, a full (but not final) list of features that will be in both programs so people know what to expect, and to see what questions people want to ask.

I sent an email to Lee with a few questions in it concerning the migration, so hopefully we will get a response to that and enlighten us all

Also, a few newbies missed the Migration thread (which is now deleted for an unkown reason), so this thread will explain to them the future of FPSC.

Coming Soon...
Avenging Eagle
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Posted: 31st Dec 2008 16:59
Personally, I think it would be great to see video textures. Some games use .bik format, thought I've heard DBPro supports .avi, which is just as good, if a lot less compressed.

There would be no more need for decals, which would free up a few more entity slots.

Just a thought.

AE

Demon Air 3D
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Posted: 31st Dec 2008 17:06 Edited at: 31st Dec 2008 17:10
particles make my mouth water

lol the source was http://thegamecreators.com/data/newsletter/newsletter_issue_61.html but now where at
http://thegamecreators.com/data/newsletter/newsletter_issue_71.html

also do any of you think with the migration we can make commercial quality games? or will we be still behind?
Marc Steene
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Posted: 31st Dec 2008 17:07
Good idea Avengine, I'll add a new category to my first post named "Wanted Features".

If anyone else has any reasonable suggestions (Reasonable means no terrain editor, only small features)

Coming Soon...
Demon Air 3D
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Posted: 31st Dec 2008 17:12 Edited at: 31st Dec 2008 17:12
more realistic bullet richochets like when hits mud or metal ex....
Demon Air 3D
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Posted: 31st Dec 2008 18:58
one question are we getting better graphics in the migration ?
Marc Steene
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Posted: 31st Dec 2008 19:17
Quote: "one question are we getting better graphics in the migration?"




Short Answer: Yes

Long Answer:

Bloom (Blurs bright light realistically)
Particle System (For instance "fire")
Ragdoll Physics
LOD System
Water

And more. We'll be getting nearly the same graphics as X10

Coming Soon...
Codstre
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Posted: 31st Dec 2008 19:19
Very good question DEMONAIR, i think everyone would love better graphics, it depends on how much the original or new engine can take tho, since they are rewriting the core engine, it should be able to handle updated graphics and i believe everyone would love to see it.

-Cody

http://faultgaming.webs.com/
Demon Air 3D
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Posted: 31st Dec 2008 19:45
for the migration what i think would be nice would be a horror genre because there is scifi and ww2 and modernday but horror would be nice for entities characters segments weapons ect...
Krowsnest
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Posted: 31st Dec 2008 19:54
Its good to see some1 took up on this kind of thread. Ty marc for getting to it b4 i lost my patience more so

The Cake is a Lie!!!!
Marc Steene
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Posted: 31st Dec 2008 19:57
NP. I thought there would have been one up by now...and was suprised when there was none. I'm gonna try and get the latest news of this thread aswell so hopefully it will remain active

@Demonair, I think the stock segments/entities should only be the current ones in X9/X10. New stock would mean a longer wait + I don't think they would do it for free. There's plenty of horror media already available anyway.

Coming Soon...
Demon Air 3D
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Posted: 31st Dec 2008 20:32
i guess so lol

@marc i think you should add some of your ideas to the wanted list.

btw i like this thread ive been on it all day thanks marc
Marc Steene
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Posted: 31st Dec 2008 20:37
No problem

Coming Soon...
Robert F
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Posted: 31st Dec 2008 21:34
We have had a thread like this before, It just got locked though. You don't know if its even going to happen. The last time he even said anything about it was in February.

Demon Air 3D
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Posted: 31st Dec 2008 21:40
@robert f he spoke about it in a fpsc x10 thread which wasnt that long ago...
Hockeykid
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Posted: 31st Dec 2008 21:44 Edited at: 31st Dec 2008 21:46
Quote: "How much longer do we have to wait before we get to see the Migration in action?"


Answer-Sometime next year after lee updates x10

(thats exactly what lee told me)


Quote: "this update will be free to all users, even if you updated from the Free Version? or do you have to have the $60.00 version??
"


You will have to have the full version. Lee actually said this update will be free to anyone who has the purchased version of fps creator.

]
Demon Air 3D
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Posted: 31st Dec 2008 23:47
could you add this the the wanted list
- better more realistic broken glass even, e.g when you shoot it...
thanks
Smokes Quantity
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Posted: 31st Dec 2008 23:57
Wow. I take a break mess with the Timesplitters editor and come back to this! Freakin Sweet. I can't wait to see this releases. [This just made me 10 times happier]

And on this day we need to make a decision, are we going to follow the blind or the people with vision? Legalize the things you believe in.
Crav3
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Posted: 1st Jan 2009 00:13
Could you consider proper normal and specular map support, whereas normal maps are illuminated by a light source. And for specular the actual ability to apply a specular map NOT material. Something I've longed for since fpsc came out. Giving 3D artists to show off there stuff and this will improve graphics more than such things as bloom and blur.
These things are just the little extras. With proper normal and spec map support games will look 10X better or even 100X. Just imagine, every segment and character with a spec and normal which illuminates totally from direct light sources!! It could look better than the best games out there such as Half life 2 or Doom 3.

Also A 100% uncapped framerate in the engine, not only uncapped but it tells you your actual framerate down the bottom rather than keeping it at idle whereas what ever update u installed eg 30fps or 38fps depending on which version.

Shouldn't be to much

Crave
meteorite
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Posted: 1st Jan 2009 00:16
Ah timesplitters, oops, better not go off topic, I could spend hours there...

And all this time I've been saying we wont get the V2 source because there would be DarkAI, now I realize V2 and Migration are seperate, thanks for the update. This is definatley a needed thread, although these events are long off.


*slap!*
Quiet yourself, think before posting, and maybe you won't be as ignorant as you seem.
Plystire
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Posted: 1st Jan 2009 00:43
I don't recall Lee saying the migration was going to be closed source.


The one and only,


meteorite
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Posted: 1st Jan 2009 00:48
He said DarkAI wouldnt be added to V2 to keep it open source which causes me to assume migration will be closed. I think anyways, can anyone confirm?


*slap!*
Quiet yourself, think before posting, and maybe you won't be as ignorant as you seem.
Plystire
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Posted: 1st Jan 2009 00:52 Edited at: 1st Jan 2009 00:53
Well, I've already shared my thoughts about that, but to iterate:
I don't care what plugins he uses, if people want to Mod it then they should be willing to purchase the plugins required. I mean, we're already required to have DarkLights, why not DarkAI? (I already have both, so that's not a problem) Heck, I don't even care if he uses DarkPhysics and DarkShader in the source!! I'll go grab whatever plugins are needed, they're great on their own in a DBP game anyway.

[EDIT]

Lee can't keep coming back here to add new features when he's preoccupied by other things to update, so I think keeping it all open-source would be a wise choice so the community can expand the engine on their own.


The one and only,


meteorite
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Posted: 1st Jan 2009 00:56
Makes sense to me, but I thought he planned on having Migration closed and V2 open, leaving migration for him and V2 for us


*slap!*
Quiet yourself, think before posting, and maybe you won't be as ignorant as you seem.
Robert F
User Banned
Posted: 1st Jan 2009 01:04
Plus, I thought lee already said he wasn't adding rag doll to x9. It was in a post a long time ago. I think it got deleted though. Let me see if I can find it.

ninja9578
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Posted: 1st Jan 2009 06:13
Can the build bake radiosity and ambient occlusion into the textures? Pretty please?

This all sounds very good, I wonder how much of it will actually get done though.

Nothing is impossible
Toasty Fresh
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Posted: 1st Jan 2009 08:16
Quote: "Can the build bake radiosity and ambient occlusion into the textures? Pretty please? "


If we could do that, that would almost eradicate the need for textures, Amb Occ is that awesome.

Rampage
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Posted: 1st Jan 2009 09:08
Lol I personally think that half this stuff isn't even gonna happen.
Even before fpsc was released ragdoll and stuff was promised so I don't think everyone should get their hopes up until we actually see something...


"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker
Haven Studios
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Posted: 1st Jan 2009 09:54
Why does it not surprise me that all the new people post in here well I guess AGAIN. I have to say this. Alright I originally beta tested X10 so I was curios to know what the plan was. So I asked Lee and he said after X10 was created then they would stop adding features just do important bug fixes. Then afterward begin adding features to X9 and do the migration eventally they would fully create V2 and most features (ragdolls, water, ect.) would be in X9. Then after that they would go back to X10 and begin the migration of that (varibles, headshots, ect.) Now that is the plan so why does every single person keep making threads like this? Just have patience and it will come. Altough I want them to add some features from other engines like terrain editing, no polygon leaks, relief mapping and ambient occasion.

Haven Studios

Add me on Xbox Live PPL :3
Marc Steene
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Posted: 1st Jan 2009 10:59
@ninja9578

I read somewhere that radiosity takes a long time to build/create, so I don't think Lee will implement it. If he did, he would have to make it an option in Preferences.

@meteorite

NP

@Plystire

He said (i think in the newsletter) that he wanted to keep V2 open source so he would not be including DarkPhysics/DarkAI etc.

I don't think it's his choice, because (I think) by releasing the source, everyone could get the plugins for free. I don't know much about DarkBasic so that's an assumption.

@Rampage

The features are already there, Lee just has to copy and paste the X10 source code into DBPro and make it compatible with X9 It's probably more complicated than that, but surely not that much more.

@Haven Studios

This is a discussion thread so people can express their thoughts and ideas. Heck, even Lee said:

"Your comments are welcome. Have I missed out the interests of anyone? I am sure you have questions, but if you can give me your general nod or shake of the head on the plan, I will get a feel for how close I aim to the mark".

As far as I'm concerned, if you have nothing to contribute, you can move your mouse to the upper left corner of the screen, and click that button which looks like an arrow pointing left twice

Lee is on holiday at the moment, so based on what Haven Studios said (hey he contributed) after the V114 release and an X10 update which would be followed by V2.

Coming Soon...
Haven Studios
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Posted: 1st Jan 2009 11:09
Quote: "
This is a discussion thread so people can express their thoughts and ideas. Heck, even Lee said:

"Your comments are welcome. Have I missed out the interests of anyone? I am sure you have questions, but if you can give me your general nod or shake of the head on the plan, I will get a feel for how close I aim to the mark".

As far as I'm concerned, if you have nothing to contribute, you can move your mouse to the upper left corner of the screen, and click that button which looks like an arrow pointing left twice

Lee is on holiday at the moment, so based on what Haven Studios said (hey he contributed) after the V114 release and an X10 update which would be followed by V2."



Boy, I was not trying to to mean jeez and was the sarcasm necessary? Thank you for pointing out that alright. I would like to share my thoughts and eagerly await the migration.

Haven Studios

Add me on Xbox Live PPL :3
Demon Air 3D
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Posted: 1st Jan 2009 11:59
@marc do you know that wanted features list? is lee going to see that and maybe put it in the migration ?
Marc Steene
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Posted: 1st Jan 2009 12:35
@Haven Studios

My apologies then

@Demonair

I'm really not sure, but if he does see it it may give him some ideas that the community wants. One thing which I'm a bit uncertain about is the ricocheting bullets, as there isn't actually a bullet so it would have to be calculated depending on the angle which would slow the fps down slightly.

Maybe surfaces that can be shot through, e.g. wood (Call of duty again)

Coming Soon...
CoffeeGrunt
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Posted: 1st Jan 2009 14:27
@Haven Studios

To be honest, you're more-or-less the newest guy on this thread...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Butt monkey
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Posted: 1st Jan 2009 15:27 Edited at: 1st Jan 2009 15:28
True CG.

Quote: "Why does it not surprise me that all the new people post in here well I guess AGAIN."


Including you then, Haven

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