N.B. PLEASE POST ISSUES/BUGS RELATING TO V118 IN LEE'S 118 THREAD AVAILABLE HERE: http://forum.thegamecreators.com/?m=forum_view&t=176670&b=21
This post has been cleared out and reorganised due to the release of 1.17 to make it easier to follow. Thanks to
knxrb for the graphics
X10 User? See the message from Lee below:
Quote: "We are not planning anything else for X10, as it stands on it's own as a game creator for DirectX 10 and Windows Vista. All new features moving forward will be through X9, with many of these features planned as a free update. X10 users will also be able to use their X10 serial codes to activate the free version of X9 so they can also enjoy the benefits of FPSC development moving forward. We have also released the X10 source code on the website for those who wish to take the engine in a different direction. It is much better for a small team like us to focus on a single code base, and the current X9 V117 internal version is already superior to X10 in a number of ways including realistic talking characters, better DarkAI scripting, backwards compatible with PS 2.0 (for low-spec PC compatibility) and a gamut of new features from various enthusiast mods. Hope this gives you more insight into what we are planning for the future."
v1.18 Major Features
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Graphical Features
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Support for anti-aliasing. Level of AA controlled via flag in setup.ini.

Particle decal animations

Water

Entity Flak

GUI Subsystem
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Gameplay Features
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Settings Menu

Project Blue's Variable System

Support for Weapon Melee Animations (Guns can both shoot and melee)

All sound will pause when the game is paused

Options to disable video skipping

Scriptable Flak

Pixel Perfect hit detection
v1.17 Major Features
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Graphical Features
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Bloom (Fullscreen Shader)

Depth of Field (Fullscreen Shader)

X10 Normal Mapping (PS2.0 Shader)

Specular Mapping (PS2.0 Shader)

Animated Light Effects

Particle System

Displacement Mapping

Tone Mapping

Updated Stock Characters
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Gameplay Features
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Ragdoll

Timer Based Logic

Updated ODE Physics

Entity Timers

DarkAI

DarkVoices
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Miscellaneous Features
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Dualshock controller support

AirMod Integration
UPDATE 13/10/10
Lee has released BETAs 1 and 2 of the v1.18 FPSC Update.
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA1.zip
http://files.thegamecreators.com/betafiles/FPS_Creator_V118_BETA2.zip
N.B. PLEASE POST ISSUES/BUGS RELATING TO V118 IN LEE'S 118 THREAD AVAILABLE HERE: http://forum.thegamecreators.com/?m=forum_view&t=176670&b=21
UPDATE 07/08/2010
Resident forum member and multiplayer expert knxrb (Robert Knox) has joined the Lee-Hockeykid conglomerate and is working adding features to the engine as well as bug fixing.
UPDATE 25/08/2010
The FPI commands required for the settings menu have been added to the source code. The settings menu is now completed.
UPDATE 06/08/2010
Project Blue's variable system has been added to v1.18, and the bloom power has been halved by default.
UPDATE 04/08/2010
BETA 1 of update v1.18 has been made available by Lee and can be downloaded
HERE
DarkAI
Ragdoll
Shaders
Particle System
Depth of Field
[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21