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FPSC Classic Product Chat / Official FPSC Migration Discussion Thread

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Bugsy
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Posted: 6th Jun 2010 06:05
no, pistols, (single fire weapons) only fire as fast as the animation plays.

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Marc Steene
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Posted: 6th Jun 2010 06:11
Wouldn't it be possible to go and speed up the animations in an editor?


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
CrescentMoon
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Posted: 7th Jun 2010 01:49
Quote: "Wouldn't it be possible to go and speed up the animations in an editor?"


that would fix that issue ^^

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Bugsy
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Posted: 7th Jun 2010 04:08
yes, but also look bad.

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Le Shorte
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Posted: 7th Jun 2010 06:11
Can't wait for 1.17!

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
Rads, revived for the X10 Revival on May 29th, 2010
CrescentMoon
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Posted: 7th Jun 2010 18:13 Edited at: 7th Jun 2010 18:14
Quote: "yes, but also look bad."


as my old animation teacher always said:

"You can break up an effect into three things...

1. Visual Quality
2. Realism
3. Practicality

Pick two."

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Marc Steene
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Posted: 7th Jun 2010 19:25
Sounds like a good idea.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Nomad Soul
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Posted: 7th Jun 2010 22:04
So is v117 in internal testing at the moment?

If so I guess we might see a public beta in the not too distant future.

CrescentMoon
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Posted: 7th Jun 2010 23:28
I'm predicting that they'll release beta between July and the beginning of September. Full version maybe out by October? Hell there's a lot of things that can go wrong so expect this beta to be a LONG one xD

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Bugsy
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Posted: 8th Jun 2010 05:08
I've been animating for about 4 years. I'm sure that speeding up the animation will look bad, and I also know that all of those 3 can be achieved with proper time and effort exerted. but I think that something FPSC has definately been lacking is the ability to have click-fire speed instead of animation fire speed.

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Plystire
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Posted: 8th Jun 2010 06:10
I can click my mouse well over 50 times per second. There goes "2. Realism" out the window

Bugsy, here are two methods of making "click fire speed":
- Reset animation to beginning frame when fired again (Source change)
- Speed up animation to allow for faster firing (Source change OR reanimation)

Both of which... are going to "look bad" compared to playing the animation as it ws intended, not to mention it won't be realistic. Both of those could be achieved through code, but the second is NO DIFFERENT than you animating it faster yourself.... except for the fact that you would have the freedom to ensure the animation doesn't look bad when going that fast.


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Bugsy
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Posted: 8th Jun 2010 06:24
Quote: "- Reset animation to beginning frame when fired again (Source change)

I can click my mouse well over 50 times per second. There goes "2. Realism" out the window"


gameplay isn't realism based, but in animation, all of the list are achievable. and for the migration, I believe the source should be changed to allow for this!

why is everyone so against being able to clickfire? it's not replacing old anim-fire!

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Le Shorte
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Posted: 8th Jun 2010 07:17
Quote: "I can click my mouse well over 50 times per second."

Per second? How in the world...?

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
Rads, revived for the X10 Revival on May 29th, 2010
defiler
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Posted: 8th Jun 2010 09:28
Plyster uses Real Life Hacks

He got to visit god, and he asked for devmode rights

Limitless Box studios current project: Lost Contact
Cyborg ART
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Posted: 8th Jun 2010 16:47
Quote: "I can click my mouse well over 50 times per second. There goes "2. Realism" out the window
"


You got to start playing paintball

Nbt
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Posted: 8th Jun 2010 17:30
Quote: "You got to start playing paintball "

Oh the days spamming the trigger of my AutoMag to spray the opposition on a mugging run ^_^

Your signature has been erased by a mod. The sig needs to be 600 width maximum (x 120 height) for all of it.
Le Shorte
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Posted: 8th Jun 2010 18:32
Quote: "You got to start playing paintball"

Aah I love walking the trigger. Try it in CoD4 with a deagle XD Best combo in the world of gaming.

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
Rads, revived for the X10 Revival on May 29th, 2010
CrescentMoon
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Posted: 8th Jun 2010 18:56
I'm tempted to say "someone try firing a handgun at a firing range sometime and see how fast you can fire off that sucker accurately"
so I just did!

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Cyborg ART
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Posted: 8th Jun 2010 19:30
Quote: "I'm tempted to say "someone try firing a handgun at a firing range sometime and see how fast you can fire off that sucker accurately"
so I just did!"


http://www.youtube.com/watch?v=TBQrtzSdVDo&feature=related
and
http://www.youtube.com/watch?v=BOnOlLM9EYQ

Bugsy
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Posted: 8th Jun 2010 21:04
yeah, and all of those bumpfires are far faster than most animations. I think FPSC should allow for gunspec clickstartfire and clickendfire commands to have click shooting. they would be the same anims as regular fire, but would enable clicking fire.

also, perhaps like X10, guns can have tracers? but not just lasers, bullets too!

I know it's a lot of requests, but I think these are pretty good suggestions.

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The Nerevar
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Posted: 9th Jun 2010 19:17
so how will this update come out, will it be in the forum, or on www.fpscreator.com?
Bugsy
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Posted: 9th Jun 2010 19:48
both

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CrescentMoon
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Posted: 9th Jun 2010 20:23
Quote: "yeah, and all of those bumpfires are far faster than most animations. I think FPSC should allow for gunspec clickstartfire and clickendfire commands to have click shooting. they would be the same anims as regular fire, but would enable clicking fire.

also, perhaps like X10, guns can have tracers? but not just lasers, bullets too!

I know it's a lot of requests, but I think these are pretty good suggestions."


actually not a bad idea o-o

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Bugsy
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Posted: 9th Jun 2010 20:47
thanks friend

I'm full of 'em

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point man
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Posted: 10th Jun 2010 04:31
If you ask me the old stock characters, give me a massive head pain.
Susysyay
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Posted: 10th Jun 2010 17:15
In my mind, I believe, along with the big things, that little things make a game much better. So I think these smaller changes could just help make every FPSC game look like it was polished way more than usual. For example:
-head bob while walking and reloading (reanimating)
-Better sound (dynamic to position of enemy shooting at you...)
-prone for player and NPCs
-trees swaying in the breeze (animating)
-the 'puff' decal (the debris off a wall or material when shot, the dust puff) should be vertical for ground and horizontal when coming off a wall

Susysyay
Zay
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Posted: 10th Jun 2010 18:32
agreed
Bugsy
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Posted: 10th Jun 2010 19:25
I figure a few improvements like:

recoil(x and y)speed= commands= (basically how FAST the screen shakes)
same way for recoil return
bullet tracers
GUN recoil. adding a little extra "Kick" to animations
walljumping
gun jumping animations
higher resolution support in test mode

should be included. sound good?

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Plystire
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Posted: 11th Jun 2010 00:34
Wall jumping? You mean to allow the player or characters to jump off of a wall?


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Soviet176
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Posted: 11th Jun 2010 02:32
Quote: "Wall jumping? You mean to allow the player or characters to jump off of a wall?"



Probably like quake live lol.

Bugsy
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Posted: 11th Jun 2010 02:36
Quote: "Wall jumping? You mean to allow the player or characters to jump off of a wall"


I mean the player, there are not character animations supporting walljumping.

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Plystire
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Posted: 11th Jun 2010 04:56
I think something like that would be game specific and definitely not a general FPS genre feature.


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Bugsy
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Posted: 11th Jun 2010 06:11
well, it would be nice to be able to enbale it or disable it. lots of things in FPSC are not "general FPS features."

it all depends on what you consider a "generaL fps"

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A r e n a s
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Posted: 11th Jun 2010 09:39
Animation wise guys I think it's up to you to make the new animations for yourself I don't think it's possible for the tgc to reanimate your weapons for better bobbing or your charactors for more interactive animations. You could wait for EAI's charactor pack, that'll probably have all the animations you want in it

Cyborg ART
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Posted: 11th Jun 2010 18:45
Quote: "it all depends on what you consider a "generaL fps"
"




Bugsy
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Posted: 11th Jun 2010 19:55
XD

I mean like, if you consider modern warfare 2 a general FPS, then opening doors and lifting boxes is not a general FPS feature, but then again, same is for if you think that half life 2 is a general FPS, then ironsights would not be a general FPS feature.

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lotgd
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Posted: 11th Jun 2010 23:03
we hope to end up in January

Plystire
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Posted: 12th Jun 2010 01:56 Edited at: 12th Jun 2010 02:00
General FPS features are features found in MORE THAN just a few games. There are TONS of FPS games that allow you to pick up objects, open doors, use ironsights, or pull the trigger on your weapon.

You're looking far too narrow here. Just because one or two famous games allow you to do something does NOT mean it is a general feature of that genre. Those are innovations explicit to their titles. Here's an exercise for you regarding the matter. How many FPS games have grenades that stick to the enemy? Would that be considered a "general FPS feature" based on my description above? Now, how about allowing the player to open doors?


What I'm saying here is how about we cover these "widely used" features first and leave the less common features for later?


[EDIT]

I think you're confusing what I've said. I am not talking about "features of a general FPS game", I am talking about "features generally used in the FPS genre".


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Bugsy
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Posted: 12th Jun 2010 03:29
well, PLENTY of general FPS games allow walljumping!

mirror's edge
urban terror
quake
and
brink (looks like it)

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Soviet176
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Posted: 12th Jun 2010 04:03
Quote: "well, PLENTY of general FPS games allow walljumping!

mirror's edge
urban terror
quake
and
brink (looks like it)"


Matrix Mr. Anderson... Matrix

Bugsy
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Posted: 12th Jun 2010 05:08
never played matrix.

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RXcdeath
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Posted: 12th Jun 2010 07:43 Edited at: 12th Jun 2010 07:43
Everyone involved in making this update is looking for suggestions and compliments in this fourm not arguing about features that were not even sure are going to be a part of it!!!!! In speaking of suggestions i have a few
1:fix the 5 level build problem and release a beta
2:get rid of or fix the death scene before ragdoll so they dont die with arms out straight
3:when you change the hud in the build game menu its very hard to find x and y axis for everything so you guys should come up with a drag n drop menu for better huds(more user friendly)
4:some incorperation of ironsights with recoil
Thraxas
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Posted: 12th Jun 2010 07:47
Quote: "2:get rid of or fix the death scene before ragdoll so they dont die with arms out straight"


This can be done manually, but I can't for the life of me remember how. Someone whose brain is working please remind me.

Your signature has been [mod edited] :-p
Plystire
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Posted: 12th Jun 2010 09:21 Edited at: 12th Jun 2010 09:22
@Bugsy:

5 times out of <insert number of FPS games in existence> a majority does not make, thus not a generalization of the population.

(I thought Matrix was third person? )


@Thraxas:

Wouldn't changing the death animation fix it? I wouldn't know as I've not played with ragdolls.


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rolfy
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Posted: 12th Jun 2010 11:03 Edited at: 12th Jun 2010 11:03
Quote: "This can be done manually, but I can't for the life of me remember how."

Change the die anim frames in the character fpe,
Shorten the length of these so the anim is only 2 frames.

anim11 = 0,1
anim14 = 40,41
anim17 = 120,121
anim20 = 80,81

anim61 = 0,1
anim64 = 40,41
anim67 = 120,121
anim70 = 80,81
CrescentMoon
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Posted: 12th Jun 2010 17:05
Just for the record, I believe we should consider Halo our generic FPS game

Quote: "1:fix the 5 level build problem and release a beta "


read this thread, our good friends the developers already fixed it supposedly. though to what extent remains to be seen...if you wanna complain go read the threat requesting maps! HUGE ones :3

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Marc Steene
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Posted: 12th Jun 2010 17:24
Quote: "I believe we should consider Halo our generic FPS game"


As much as I like Halo, I prefer Modern Warfare 2s FPS-elements a lot more, and the Call of Duty series as a whole.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Susysyay
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Posted: 12th Jun 2010 17:49
PLEASE DONT TURN THIS INTO A "CODvsHALOvsBFvsUT" debate. Everyone likes different games, and everyone will try to mimic or create similar games with FPSC. We want to make games like those we enjoy. I want to make a Battlefield style game. Maybe no one else does. So lets not argue, but just try to improve what we already have while imcorporating the new migration features!

Susysyay
CrescentMoon
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Posted: 12th Jun 2010 19:15
Quote: "So lets not argue, but just try to improve what we already have while imcorporating the new migration features!"


fair enough, but I shall not rest until I find a game that has the core features of Halo, BF, UT, COD, SWAT, KF, and anything else I happen to come up with along the way!

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RXcdeath
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Posted: 12th Jun 2010 20:08
everyone seems "quote happy".....anyway is there just a general character die animation??? also it would be cool if someone added different death anims when you get shot from different angles that look realistic just a thought

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