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Work in Progress / [NaGaCreMo] Hacker

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Blobby 101
18
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Joined: 17th Jun 2006
Location: England, UK
Posted: 31st Dec 2008 19:24 Edited at: 31st Dec 2008 19:27
As the title suggests, this is a hacking game.
It's only a small game for NaGaCreMo '09 (I will get back to Silent Destroyer once i've fixed a rather large bug).

So, You get objectives provided to you via email from clients. You can then use a series of tools to hack and crack your way into websites and other systems to retrive data/complete the objective.

Screenshots:
http://i113.photobucket.com/albums/n220/blobby101/Hackershot1.png
The first objective

http://i113.photobucket.com/albums/n220/blobby101/Hackershot2.png
One of the In-Game webpages

http://i113.photobucket.com/albums/n220/blobby101/Hackershot3.png
Another In-Game webpage

http://i113.photobucket.com/albums/n220/blobby101/Hackershot4.png
Trying and Failing to find any open ports on a website.

I'm Currently making the 3rd Level (Hoping to have 10).
I will upload a demo once i've made the 4th level.

Edit: oops, Images have huge white bars at the side. Changing to links.

NaGaCreMo:
Crazy Programmer
AGK Developer
20
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Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 31st Dec 2008 21:30
Looks intresting im looking forward to playing the demo

Marvin the Magician by Soharix
http://forum.thegamecreators.com/?m=forum_view&t=141496&b=8&p=0
Mr Kohlenstoff
18
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Joined: 7th Jun 2006
Location: Germany
Posted: 1st Jan 2009 14:36
Making a hacking game is always a good idea. And being able to actually see the homepages you hack as they would look seems to be quite cool, I never had such features in my hacking games (well, I actually never even finished one). Do you use a html-like (and probably much simpler) script-language for your homepages? Or create them with a kind of wysiwyg-editor or so? While the feature itself sounds very good, both shown homepages look quite equal. A bit of variety might be not that bad.
And you seem to make the game somehow linear (relating to the 10 levels you want to integrate) while most hacking-games are rather sandbox-games, more or less reasoning their fun in the players opportunity to be creative and inventive to reach his aims. I'm very interested in getting to know how you plan to make the game motivating.. maybe a kind of story or so? However, I am sure the game will be fun in the end. Good luck.

Blobby 101
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Joined: 17th Jun 2006
Location: England, UK
Posted: 1st Jan 2009 15:13 Edited at: 1st Jan 2009 15:19
thanks for your comments!
@Mr Kohlrnstoff:

Quote: "Do you use a html-like (and probably much simpler) script-language for your homepages?"

hehe, no, Nowhere near that complex They are just images pasted over the background. I might add something a little more complex later though. (I'm trying to make it as simple as possible for the moment, so that i can finish it before the end of NaGaCreMo).

Quote: "A bit of variety might be not that bad."

good point, I may remove the logon bit form the LPM technology website, because it's not needed for completing that level. plus it would make them more different.

Quote: "you seem to make the game somehow linear (relating to the 10 levels you want to integrate)"

yes, Each level is one objective. I might add a sandbox style thing after NaGaCreMo. At the moment though, it's more just about the challenge of trying to solve a puzzle.

Quote: "However, I am sure the game will be fun in the end. Good luck"

thanks!


By the way: the game's hacking system is based off THIS flash game. obviously i'm using different tasks, and more of them, but i really liked the way they did it in that game so i decided to use a similar style.
Also, The scanner tool will have a different purpose in my game than in the flash one. (Yes, i know that my screenshot shows it doing a similar thing but that's only temporary.)

NaGaCreMo:
Guyra
19
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Joined: 10th Nov 2005
Location: Norway
Posted: 2nd Jan 2009 14:09
Sound interesting. Personally a big fan of Uplink, so I'll keep an eye on this.


C0wbox
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Location: 0,50,-150
Posted: 2nd Jan 2009 14:22
@ blobby 101
So if this is a hacking simulator, you must know how to actually hack to be able to design it? Or are you just going on some procedures you made up to hack these sites?

Guyra
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Location: Norway
Posted: 2nd Jan 2009 14:54
@C0wbox: Well, if you have got the general idea of how hacking works, then it should be fully possible to do simulate it in a game - also, keep in mind that a gamer don't want to actually hack, he wants to play a game. Therefore, a lot of stuff will have to be simplified, so there will be tools that just goes "type in username here and click the button to crack the password and get full access".


C0wbox
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Location: 0,50,-150
Posted: 2nd Jan 2009 15:01
@ Guyra
Lol, beats me, I haven't a clue how to hack, so I don't know how it can be easily translated into a game without providing someone the knowledge of how to accurately do it.

But if you say it just simplifies it into tools, then I'll take your word for it. xD
Guyra
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Location: Norway
Posted: 2nd Jan 2009 15:22 Edited at: 2nd Jan 2009 15:23
@C0wbox: Well, for passwords, you do have password cracking tools out there that actually finds passwords by the click of a button. The two most common types are ones trying loads of common words, and ones that actually tries each letter - also called brute-force. (Yes, pretty much like they did it in Uplink.) However, the latter can take a very long time. I mean, just consider how many possible combinations there are in a standard 8 character password, with each character having the possibility of being one of 38 characters(a-z, 0-9, -,_) - that's 4347792138496 possible passwords to go through. That's a huge lot even for a computer.

But there's also a lot of delving into source code, gathering information from everywhere, etc. Lots of tedious tasks that a gamer wouldn't want to go through. (Or quite possibly wouldn't even understand. I mean, would your average gamer know what the heck some hundred lines of C++ code do? )

PS: No, I'm not a hacker.


C0wbox
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Location: 0,50,-150
Posted: 2nd Jan 2009 16:55
@ Guyra
Lol, all makes sense now, I thank you for clearing it all up for me.
Blobby 101
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Joined: 17th Jun 2006
Location: England, UK
Posted: 2nd Jan 2009 20:34
hehe - i assure you, i have no idea how to start hacking a real system!
This game purly provides a set of fake tools to scan and crack and things without having to go through complex systems. The game is more based around fun than realism.

NaGaCreMo:
Guyra
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Location: Norway
Posted: 3rd Jan 2009 00:43
@C0wbox: Hehe, no problem. I'm no hacker, but I did find it interesting as a kid, so I've read some and tried some tools, etc. So I know a little bit about it, at least. But I could never hack a system myself, anyway.

@blobby 101: Well, then you're going in the right direction, aren't you? I certainly think so, at least.


sindore
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Location: Bedfordshire, UK
Posted: 4th Jan 2009 01:04
@ blobby 101
you need to watch the film Hackers, I think you'd like it.

In the movie all the hackers have there own hacker interfaces and the look of each interface have nice looking graphics, gif's and buttons look cool, music like the movie would make it feel more atmospheric.

An incomplete date cube like in the movie would make it fell like there is more to it then just a game, downloading top secret files and change the world with said date cube make thing more fun.

and none of it is that real, but it looks like a bit of cool 90's graphical fun.

soul sucking devils, twisted body of the damed, slivering slim drips from every poor, sin licking at your ears, and the smell stinging your eyes, and if you don't like it, get out of my kitchen!

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