Out the box - with a fresh vs2008 Express - the "starter project" wouldn't work for me... after playing with project settings and googling.. I didn't have much luck:
if (defaultInstance == null)defaultInstance = this;
I know what this is... but...
Warning 1 Missing XML comment for publicly visible type or member 'Getting_Started.fMain' C:\Program Files\The Game Creators\DarkGDK.NET\Tutorials\Visual C#\Getting Started\fMain.Designer.cs 14 91 Getting Started
Warning 2 Missing XML comment for publicly visible type or member 'Getting_Started.fMain.fMain()' C:\Program Files\The Game Creators\DarkGDK.NET\Tutorials\Visual C#\Getting Started\fMain.cs 19 11 Getting Started
Error 3 The name 'defaultInstance' does not exist in the current context C:\Program Files\The Game Creators\DarkGDK.NET\Tutorials\Visual C#\Getting Started\fMain.cs 21 30 Getting Started
Error 4 The name 'defaultInstance' does not exist in the current context C:\Program Files\The Game Creators\DarkGDK.NET\Tutorials\Visual C#\Getting Started\fMain.cs 21 54 Getting Started
Error 5 'Getting_Started.fMain' does not contain a definition for 'Default' C:\Program Files\The Game Creators\DarkGDK.NET\Tutorials\Visual C#\Getting Started\Properties\Application.Designer.cs 62 51 Getting Started
Didn't get me off to a good start. I know you're working on DarkPhysics... and I'm sure it'll be great - but DarkPhysics doesn't work (DarkGDK C++) any longer since microsoft updated vs2008... It tells me to recompile darkphysics.lib ... that kinda leaves me scratching my head on how your developing at the moment unless you have a dated IDE...
Looking at the object model and stuff I think it looks decent.. I was pretty excited to get it... and I'm not bent - I know it works... I can put dx9 windows on regular window forms etc - and think that's great without having to do a bunch of winapi calls to do the same thing...
So I want softshadows - not your issue really - but nothing in DarkGDK either version really... DarkShader? I looked - nothing for shadows or fog... I'm not a shader developer... Now I'm ranting.. but on the flip side - I bought Leadwerks and the first lick of code I wrote did exactly what the tutorial said... The physics.. no issues...
Maybe I'm just frustrated... but as I was going through the forums I was reading quite a few things that made me think I should hold off a bit before I dig in further... just give it time to mature.
I don't think I made a bad decision getting it... and I think you're a great developer - don't get all bummed because one dude fired up a "hello world" program - couldn't compile it and got frustrated...
I'll hammer at it again.. I bounce around from C#, C++, Assembly, Pascal, OpenGL, DirectX, LE2, etc.. Maybe next go of it I get addicted and write a ton of tools and perhaps a game with it...
The "Getting Started" frustrations come at the tail of hitting one issue after another with various "engines" - grass is always greener etc... this has that - that does have this...
Like I said - DarkGDK.Net C# tutorial template wouldn't run - other demos did - on the forum I read some things that made me gun shy... LE2 has scaling issues and the model conversion to *.GMF isn't as tight as it should be, TGC anything doesn't have realtime shadows, directX9 is OLD and dx10-11+ need junky Vista... It's not DarkGDK.Net alone I'm frustrated with - please don't take it to heart...
I started with a tutorial that wouldn't run... bummed me out
--Jason