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3 Dimensional Chat / UV map trouble with hands

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Tom J
19
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Joined: 4th Aug 2005
Location: Essex, England
Posted: 1st Jan 2009 16:41
Hi all, I think this is my first post in this board; since I have only recently started modelling complicated things with Blender. I have just finished modelling my character, and am now moving onto texturing him. So far that is fine, however one part of the mesh is giving me a lot of trouble. When the characters hand is put on a UV map, it just comes up as a tiny mess (probaly because there aren't enough seams or whatever). The hand looks pretty confusing from a front on view too so it is hard to see where the seams should go... I was wondering if anybody had any advice on where the seams best be put to get a nicer looking UV map for the hands.



ps. Don't know why I put bounds in the image. I meant seams.

"Nothings perfect, and that's the problem with being a perfectionist."

Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 1st Jan 2009 17:44
You have the entire hand as one UV Map, you need to add more seams.


Alucard94, the member of the future of the past.
Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 1st Jan 2009 17:48
With hands I tend to UV map the top and bottom seperately. So you would get the palm and bottom of the fingers on 1 part, then the top of the hand with the finger sides extended out, because that's the most visible detail. My fingers tend to be 6 sided cylinder based though, allows for decent detail and is quite low poly.


Health, Ammo, and bacon and eggs!
ninja9578
16
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Joined: 25th May 2008
Location:
Posted: 1st Jan 2009 18:09
I recommend cutting the hand in half. Along the ridge of the hand, that should make the UV mapping much better.

I always find hands the hardest to model, there are just so many little bumps and such. The way that I do it is have Makehuman (which is free) make me a high res model of a person, the I take the hands off of that, decimate them to an acceptable polygon count, then attach them to my model.

Nothing is impossible

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