Hi all, I think this is my first post in this board; since I have only recently started modelling complicated things with Blender. I have just finished modelling my character, and am now moving onto texturing him. So far that is fine, however one part of the mesh is giving me a lot of trouble. When the characters hand is put on a UV map, it just comes up as a tiny mess (probaly because there aren't enough seams or whatever). The hand looks pretty confusing from a front on view too so it is hard to see where the seams should go... I was wondering if anybody had any advice on where the seams best be put to get a nicer looking UV map for the hands.
ps. Don't know why I put bounds in the image. I meant seams.
"Nothings perfect, and that's the problem with being a perfectionist."