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3 Dimensional Chat / Carbine WIP

Author
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ninja9578
16
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Joined: 25th May 2008
Location:
Posted: 1st Jan 2009 21:01
Going to use it for a game. .I made two versions.

Low Poly version for in-game (1184 Faces) Still texturing


High Poly version for cutscenes (8586 Faces) Finished


Nothing is impossible
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 1st Jan 2009 21:11
Looks great from what I can see. Wireframe?


Alucard94, the member of the future of the past.
ninja9578
16
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Joined: 25th May 2008
Location:
Posted: 2nd Jan 2009 01:08
Sure







Nothing is impossible
Toasty Fresh
17
Years of Service
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 2nd Jan 2009 10:13
Great. I love it.

The stock on the High-Poly one looks a bit skewiff, though.

ninja9578
16
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Joined: 25th May 2008
Location:
Posted: 2nd Jan 2009 15:22
I don't know much about guns... what's a stock

Nothing is impossible
Toasty Fresh
17
Years of Service
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 3rd Jan 2009 04:43
Umm... The stock is the thing you put against your shoulder...

ninja9578
16
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Joined: 25th May 2008
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Posted: 3rd Jan 2009 04:53


Nothing is impossible
Crav3
16
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Joined: 14th Oct 2008
Location: Down Under
Posted: 3rd Jan 2009 06:30
Quote: "The stock is the thing you put against your shoulder...
"


Or under a hairy sweaty armpit ahha
The model is damn good, Still any work on the texture so far? I'm keen to see it textured. Also you should put a reticule scope on that beast to make it look tactical.
ninja9578
16
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Joined: 25th May 2008
Location:
Posted: 3rd Jan 2009 16:59
I'm still working on the texture. The high poly model I'm going to do a few material changes and then just the AO onto it. The low poly one I'm just going to bake the high poly version and wrap it's texture around it, then work on bump mapping it.

I have a slot on the top of it for a scope, but I've opted to keep it off of the weapon. I'm worried about balance during the game. A weapon that is too powerful takes the challenge away. Perhaps in higher difficulty levels an the later levels I'll let the player find a scope that he can attach.

Nothing is impossible
Quik
16
Years of Service
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 9th Jan 2009 19:45
looking forward to the textured one

Quik, Quiker than most

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