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3 Dimensional Chat / Am I allowed to do this? Import T3DGM models into FPCS

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sps999
18
Years of Service
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Joined: 23rd Oct 2007
Location: On my Computer
Posted: 2nd Jan 2009 07:19
Am I allowed to take the X files from T3DGM and put them into FPS Creator? I want to know so before I post my game with them in it or something I'll know that IO'm not breaking any rules.

Thank You.

Shadow Blade
19
Years of Service
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Joined: 31st Oct 2006
Location: United Kingdom
Posted: 2nd Jan 2009 11:06
No, read the terms of agreement .etc they say you can't use these models anywhere else, I made a thread about this once. Which is dissapointing, considering that the actual program is crap .

CoffeeGrunt
18
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 2nd Jan 2009 14:55
Then again, the models aren't exactly brilliant either. They're really low-res...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 2nd Jan 2009 17:23
Quote: "Then again, the models aren't exactly brilliant either..."


...very true.

TGC has reworked a small handful of them, though. They're available at the online store, in the Freebies Section...


sps999
18
Years of Service
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Joined: 23rd Oct 2007
Location: On my Computer
Posted: 2nd Jan 2009 17:47 Edited at: 2nd Jan 2009 17:48
Bummer

Well, I just wanted to use those low REZ models so I can have a lot of them. I had 7 Bumble Bees in one room and it didn't lag. So I thought these models were ok, for my cartoon game at least, and they were able to be a lot of them.

Now I don't know what I can use for enemies.

CoffeeGrunt
18
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 2nd Jan 2009 18:42
Hmmm, I always thought character AI was the issue with FPSC framerate...

Like Seth said, check the TGC store, there's some fairly ok characters from the DarkMatter pack that you might find interesting...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
sps999
18
Years of Service
User Offline
Joined: 23rd Oct 2007
Location: On my Computer
Posted: 2nd Jan 2009 22:45 Edited at: 2nd Jan 2009 22:46
I guess it is a little of both, cause I wouldn't be able to do that with characters made with FPSC, I guess it was a simple follow waypoint/damage player when close script though. (since there is no need for advanced AI)

Dar13
18
Years of Service
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 3rd Jan 2009 03:49
ive always had problems with weapons for lag.(then again it couldve been the shaders...) not characters.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Cyborg ART
19
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 4th Jan 2009 19:14
There are some models from Darkmatter for free in the TGC store

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