Escape is a first person shooter for NaGaCreMo. You're trapped in a facility guarded by robots, and your goal is to get out alive.
![](http://i156.photobucket.com/albums/t10/randomness128/Escape/enemy1.jpg)
Here's the first enemy, a small robot covered with small spikes. I haven't added AI yet, so it doesn't do anything yet.
![](http://i156.photobucket.com/albums/t10/randomness128/Escape/weapon1.jpg)
This laser is the only weapon you'll get in the game, but you can add attachments to it. Here the laser only has its default recharging power supply.
![](http://i156.photobucket.com/albums/t10/randomness128/Escape/weapon3.jpg)
Heatsinks and cooling fans can keep the laser cool so it can shoot faster, but it's less accurate at higher speeds.
![](http://i156.photobucket.com/albums/t10/randomness128/Escape/weapon4.jpg)
Capacitors store up a stronger charge so you can fire a stronger beam, but it's slower and uses more ammo.
![](http://i156.photobucket.com/albums/t10/randomness128/Escape/weapon5.jpg)
Splitters fire multiple lasers. They're also slower and use more ammo.
![](http://i156.photobucket.com/albums/t10/randomness128/Escape/weapon6.jpg)
You can combine attachments. You can add one attachment from each category. The laser can get hot using stronger attachments.
![](http://i156.photobucket.com/albums/t10/randomness128/Escape/weapon7.jpg)
Still too hot.
![](http://i156.photobucket.com/albums/t10/randomness128/Escape/lights1.jpg)
Lasers light up the room.
![](http://i156.photobucket.com/albums/t10/randomness128/Escape/flashlight1.jpg)
You also have a flashlight. The flashlight doesn't use a shader.
And a couple of videos:
Flashlight and Lighting video.
Weapon Attachments video.