Quote: "Thanks for the reply, so is my understanding correct - that i can make a game in DBPro, with kind of average box graphics and then buy the leadwerks "game engine" and render all my graphics nicely?"
You're understanding is incorrect.
Leadwerks engine uses shaders applied to models to make them appear more detailed (through the use of normal/bump maps).
DBPro also can use shaders to make models appear more detailed.
Now some people dont use shaders in their games, either because they are targeting users that cant use them (older video cards) or for the fact that using shaders has a performance impact on games (especially for non-brand-new computers).
It also depends on how well the models are made that can make them appear great, or so-so. So basically it depends on the experience and skill of the modeler.
With Leadwerks, the games made with it can run faster than games made with DBPro, mainly because with Leadwerks you code with C/C++ or C#. But again, sloppy coding with both DBPro or Leadwerks and you'll see poor performance.
So again, basically it depends on skill and understanding of the coder.
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