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3 Dimensional Chat / i just made an weapon from the movie 300

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Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 3rd Jan 2009 02:50
i made this weapon from 300, C&C greatly welcome, 570polys (tris)

Quik, Quiker than most

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Quik
16
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Location: Equestria!
Posted: 3rd Jan 2009 02:53
and the wireframe

Quik, Quiker than most

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Jetherit
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Posted: 3rd Jan 2009 22:24
I noticed those small nicks in the sword along the top. If those were deliberate, then I would recommend making them bigger. Also, 570 polys is quite a lot. If this would be for a game with lots of units holding this weapon, you may want to work on lowering that.

Otherwise, nice work.

From JASS to Q-BASIC to Java to C++
tjaabee
17
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Location: somewhere
Posted: 4th Jan 2009 19:46
Looks ok, maybe a bit highpoly, e.g the handle seems quite crowded with vertices.

Best.

Yor mod has been erased by a signature. (Oops... something is wrong)
AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 4th Jan 2009 21:07
Nice I like it.

Quik
16
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Posted: 4th Jan 2009 22:38
thanks for C&C

Jetherit: nicks? not so good in english..

Quik, Quiker than most
Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 4th Jan 2009 23:45
I really like it. If I had this model, I'd try putting into a game like Oblivion.

Quik
16
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Posted: 5th Jan 2009 01:33
oblivion? O.o omgXD

Quik, Quiker than most
Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 5th Jan 2009 01:39
What? It's not hard, I mean like put it into a mod or something.

Quik
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Posted: 5th Jan 2009 02:15
ye, i got thatXD but i got suprised that you thought it to be THAT good XD

Quik, Quiker than most
Quik
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Posted: 5th Jan 2009 02:49
i just finished another sword, 316 polys. C&C greatly welcome

Quik, Quiker than most

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Quik
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Posted: 5th Jan 2009 02:50
another angle

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Quik
16
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Posted: 5th Jan 2009 02:50 Edited at: 5th Jan 2009 02:50
and the wire, sorry for triple posting

iam gonna get to texturing it soon

Quik, Quiker than most

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Venge
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Location: Iowa
Posted: 5th Jan 2009 03:39
Quote: "nicks? not so good in english.."


http://www.answers.com/topic/nick



Rap music: my favorite oxymoron.
Quik
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Posted: 5th Jan 2009 03:54
ahhh i see =P yeah i noticed that tthey should bin biggerXD

Quik, Quiker than most
Quik
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Posted: 5th Jan 2009 04:30
ive started on text, here is the first textured part

Quik, Quiker than most

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Quik
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Posted: 5th Jan 2009 09:10
now the texturing is all done=P

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Quik
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Posted: 5th Jan 2009 09:12
aaaaaaaaand the wire =P

C&C Plz?

Quik, Quiker than most

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Quik
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Posted: 5th Jan 2009 19:52
bump=P

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Quik
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Posted: 7th Jan 2009 23:49
made another, little bit more low poly 300 wep (like in first pic) this time: 324 polys =P

Quik, Quiker than most

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Quik
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Posted: 7th Jan 2009 23:50
aaand the wire =P C&C plz

Quik, Quiker than most

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Asteric
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Posted: 10th Jan 2009 01:09
I like the first and third weapons, but i would recommend trying to improve the texture on the second, not trying to be harsh....

Quik
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Posted: 10th Jan 2009 18:02
FPSCX10 LORD: thanks for the Critics, in wich way could i improve it? =P

Quik, Quiker than most
sprite
18
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Posted: 11th Jan 2009 02:27
The broadsword needs rain guard between the sword and the handle. Also the fuller in the middle of the blade needs not to go the top of the blade.

I'll add something later on.
Quik
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Posted: 11th Jan 2009 10:27
Rain Guard? =P

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sprite
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Posted: 11th Jan 2009 20:11 Edited at: 11th Jan 2009 20:13
Its the square or rounded looking thing that goes between the cross guard and the blade. It stops rain from getting in side the scabbard. I think they also call it a chappe (don't quote me on the spelling of that).

The scabbard are not really like a glove there has to be room for movement in side so the blade can quickly be taken out. The rain guard is the only point where there is a glove like fitting between the two. It had to stop the rain from getting in but not stop the person from getting it out.

Swords cost crap loads even back when they where used you wouldn't want it to rust.

http://en.wikipedia.org/wiki/File:Sword_parts.svg

Link I use for my sword designs

I'll add something later on.
Quik
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Posted: 12th Jan 2009 05:37
that link u gave me, it is great! ill fix that onto the Medieval sword (broad sword)

Quik, Quiker than most
Mr Modeler
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Posted: 18th Jan 2009 22:40
no offence, but the texture looks like sponge or fabric

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