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Dark GDK / How new commands (update nov 2008) works?

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adastras
16
Years of Service
User Offline
Joined: 15th Oct 2007
Location:
Posted: 3rd Jan 2009 12:17
How new commands works?

- dbTextureScreen ( int iStageIndex, int iImageID );
- dbSetScreenEffect ( int iEffectID );
- dbDrawToCamera();
- dbDrawToScreen();
- dbRenderQuad ( int iMode );

tanks
Cyborg ART
17
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 3rd Jan 2009 17:24
I think dbSetScreenEffect ( int iEffectID) loads a .dso or a .fx shader and apply it on the screen. So you can get bloom

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