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3 Dimensional Chat / Problem with model lighting

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cyangamer
16
Years of Service
User Offline
Joined: 2nd Jun 2008
Location: Houston, TX, USA
Posted: 4th Jan 2009 05:01 Edited at: 4th Jan 2009 05:03
Hey, I don't know whether this should go in DB Pro or here, but I doubt DB Pro can fix this problem, so I'm asking over here.

I've tried everything, editing the Diffuse, Ambient, Specular and Emissive, but I can't get rid of the annoying shadow that just looks like it's part of the model rather than a shadow.

Evidently, it turns out it *is* part of the model, and I don't know how to get rid of it. The picture is below. I'm using Deep Exploration right now, but if someone could give me the general pointers on how to move these shadows to more realistic parts of the body (or possibly remove them completely), I'd appreciate it.

Currently working on - Enemy AI and Action Battle System

the sig limit needs to be raised...

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ninja9578
16
Years of Service
User Offline
Joined: 25th May 2008
Location:
Posted: 4th Jan 2009 05:56
Your model is symmetrical. Did you only model half and have the model editor mirror it for you? Some editors don't flip the normals when they do those mirrors, you have to do it yourself. I had the same problem when I switched from Maya to Blender.

Nothing is impossible

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