My team and I have finally gotten organized. We've named the game engine, "MelonCore". Creative, huh?
It's using DarkGDK for rendering, and this is probably the biggest project that's ever used the DGDK, so I think it's only fair that I keep everyone here updated on its progress.
We're going to be incorporating RakNet, PhysX, and Lua. The rest will be our own. It is going to use my KaosScript for loading interior spaces, and saving the planets and stuff.
MelonCore is a galaxy-replicator engine. It generates the most basic data for an entire, fully detailed galaxy. It does not save ANY true visual data at all. It does use a texture-pack, but otherwise, the server sends the data to the client, and the client generates entire planets from the seed number, using several octaves of Perlin noise.
Planned Feature List:
nVidia PhysX
KaosScript
Lua
RakNet
Procedural planet generation
Highly detailed models
DarkGDK + commercial license
We'll accept any contributions.
Website:
http://vsdweb.com/ (obviously, not done yet.)