Hi, I have a bit of an issue that I think has become well known. The
phy make rigid body dynamic mesh is a bit temperamental, but that doesn't change the fact that I -need- my rigged/skinned models to have mesh collision so that close-range combat is possible. My model is posted below. As you can see, it has "holes" and what not.
Anyway, how do I make the mesh collision work correctly? If Dark Physics can't do it, is there a known collision DLL or script that can?
Currently working on - Enemy AI and Action Battle System
the sig limit needs to be raised...