Hi folks,
I have hit a wall. I have a fully textured (shade) model that was created in Carrara 6. I can export the model to a .X format but im confused at what to do with the textures??
I see things like this all over the net:
I understand thats its a UV map but i dont know how to get one for the model i have?? i use the entity maker to import my model but obviously its un-textured. when i do export my model i can export the shaders to .TGA files, which i understand FPSC uses, but they are not applied to my model?? am i missing something somewhere?
any help would be appreciated!
Thanks